I think it would be possible to provide the normal map, roughness map, etc converted from the original textures. I don’t think this would violate copyright. I have no idea where the textures are. I’m not deep in modding Freelancer. Otherwise I would craft a tool which iterates through all textures and generate the PBR texture variants automatically. It’s maybe not as perfect as handcrafted, but maybe better than no PBR texture which results in flat weird reflective surfaces. We could also share the textures. Not sure how many textures exists. But I think this would done quickly if the community is big enough. What tools are you using to extract the original textures to convert into PBR (normal, roughness, etc)?
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domo
@domo
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Is there a download for the textures? I don’t think this violates copyright. It’s only custom created normal map, roughness map, etc. Or is there a guide to generate theses textures? Or did I miss something?
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Great. I hope this fixes the lighting / shadow bug on faces (Windows 10/11) since it’s per pixel not per vertex anymore. I just wonder, if there is a texture pack for all the PBR textures (normal, roughness, etc). Otherwsie it looks flat and weird sometimes.
Release: Advanced Renderer v. 1.1 beta 1
Release: Advanced Renderer v. 1.1 beta 1
Release: Advanced Renderer v. 1.1 beta 1