Thanks for your suggestions gents but I think I figured it out. I dinked around a bit more with some of the savegame files. In perfoptions.ini I simply deleted the 1.00 option for 3D sound and left it blank. I also left the dir structure intact but deleted Restart.fl file and it started right up! So everything’s running OK but now I have another problem…
I installed FLMM 1.4 b4 and loaded up all of my new shiny mods. I installed Crossfire and wanted to try it out first, but of course it protested because I was using v 1.4 and I decided to try it anyway… it was “no go”. So then… because I was a bit afraid to mess with a good thing… I decided to install v 1.31 right over 1.4 thinking that would be OK… and it was. Only thing is when I start up FLMM 1.31 now it says it can,t load two of the mods I already installed. From the log:
Unable to load mod!
Parsing error on line 25: No found (in ‘C:\Games\Freelancer\FLMM\mods\freshstart\script.xml’)
Parsing mod script…
Found mod: C:\Games\Freelancer\FLMM\mods\freshstart
and…
Unable to load mod!
Parsing error on line 23: unable to find ‘=’ (in ‘C:\Games\Freelancer\FLMM\mods\Backup content.dll v1.0\script.xml’)
Parsing mod script…
Found mod: C:\Games\Freelancer\FLMM\mods\Backup content.dll v1.0
I probably don’t need the Backup content mod (from ModDB) because don’t the newer versions of FLMM do that anyway now? And as for the freshstart mod… it’s probably not needed as well for the mods that allow SP play anyway.
I’m concentrating on SP right now but since I have broadband back… hope to get on some servers in the future. A few months ago when I was still on dial-up I experimented with IonCross, flhook and such just to try and set up my own servers because some mods (Itano or Flak’s as I recall…) said that was the route to take to play SP in their mods but that was a total PITA for me and I never got it to work correctly.
So now I loaded up Crossfire and checked it out a bit but when I exited and tried to deactivate it I got errors so now I’m gonna’ just do a fresh clean install all over again <sigh>and go with FLMM 1.31 right from the get go.
One last question though… I seemed to have run across a FLMM v 1.5 somewhere in my archives. Anybody ever hear of that? Me thinks my best bet is to stick with 1.31 though, especially if all the mods will work in it anyways.</sigh>