Link no longer works could this be updated I would love to see this video
flcoder
Posts
-
-
I have attempted to open these in 3ds Max 5.1 and gmax 1.2 and they are giving me an error
this one is while opening Gas Miner drone.maxUnknown class, no stand-in: superID = 0x9012, classID =(0x4b4b1005,0x0)
then it goes on to complain about missing dlls after a fresh install of 3ds max 5.1
Which version were these created with?
-
I was looking around through the source code for flhook for
possible functions that could be used the generate an animation call.since you are able to trigger it with replacing the shiparch.ini line and dropping cargo:
[Ship]
bay_door_anim = Sc_open baydoor <–-------- insert your animation here
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_closenow I am only a beginning C++ programmer so I may be totally off the mark here
but is it possible to associate this structure with a player ship and call the
open_bay(void) function from the ActivateCruise hook?or is that just returning the percentage of the bay
door open or closed?void __stdcall ActivateCruise(unsigned int iClientID, struct XActivateCruise const ∾)
this would be all server side
From Common.h header:
struct IMPORT CShip
{
public:
CShip(struct CShip const &);
CShip(void);
virtual ~CShip(void);
static float const JETTISON_CLEARANCE_TIME;
void VerifyTarget(void);
enum FORMATION_RTYPE add_follow_follower(struct IObjRW *);
enum FORMATION_RTYPE add_formation_follower(struct IObjRW *);
void airlock_in(class Vector const &,class Matrix const &);
bool any_thrusters_on(void)const ;
bool check_formation_follower_status(float);
float close_bay(void);
float open_bay(void);<----- call this function};
-
I fully agree thank you for making them available.
Sovereign's Video Tutorial to make Custom Hitboxes
Models giveaway
FL Animations
Archived files