adoxa wrote:
It works! But i have the problem: every time i try to start the flserver it falls. It happens due to some dlls which are installed on our server.
That’s my lazy programming, where my plugins assume common.dll will be loaded at the same address, which no longer applies with the patched version. Since it’s easier to change the server than all my plugins here’s another patch.
# Load common.dll before dalib.dll & dacom.dll, to keep common.dll at the
# same base address (my plugins assume it).
File: FLServer.exe
01FCEC: 3C [ E0 ]
01FCF8: DE 11 02 00 10 B0 01 00 E0 [ 8C 0C 02 00 B4 B0 01 00 D4 ]
01FD0C: 8C 0C 02 00 B4 B0 01 00 D4 [ B4 0C 02 00 A8 B0 01 00 3C ]
01FD20: B4 0C 02 00 A8 [ DE 11 02 00 10 ]
Thank you, Adoxa. It partially helped to solve the problem! I was tasting the mod a bit with this patches and determined the critical error …
Sometimes during the starting server crashes and writes the next:
1: E:\FL\Scratch\Source\Common\Systems.cpp(3117) : *** ERROR: could not create universe ''
And also the server keep hanging with the same errors, about what I was speaking early (chklootvol, moors, healing, EquipDrag, DamagePerFire, criticalhit, GetRoot ), out of about 10 attempts of the starting.
Also I realised that your plugin TurretZoom stopped working as needed. It doesn’t read the options “max=” and “switch=” and I can distance a camera very fast and on the all system. The game even crashed when I am had tried to look through the camera in clouds which is very far from my ship.
I recorded the video for demonstration. Please, watch this video.
https://youtu.be/FWtZSPS8kcw
https://youtu.be/FWtZSPS8kcw