Well, I made a new model. This one has 485 polygons in it.
Would this be better?
~Hunter
Well, I made a new model. This one has 485 polygons in it.
Would this be better?
~Hunter
My brother got my 3DS MAX 2013 and Auto Desk Maya aswell. All the newest packages. I’ve not yet used Maya. But want to first get my head around 3DS MAX.
Thanks for the advice so far, and Sizer, thanks for the advice on the texturing. Before I go onto texturing, I’ll see what I can do about bringing the poly count down.
~Hunter
I’m still new at this. But I doubt my ship has nearly 4000 polygons in it. Besides, the guns are just for show. They will be removed when I have completed the model. So you can’t count them in.
Atm, I just want to know how to texture something with 3DS MAX 2013. If any of you know how, some help would be appreciated. The amount of polygons is irrelevant at present. But we can return to the subject once this is sorted.
I am a fairly new modeler. Still a novice. This ship is only my 2nd design that I have created. The first one was a jumpgate lol.
~Hunter
Sad thing about 3DS MAX, I’ll have to start over on the model.
What is the exact count for the maximum amount of pollies?
~Hunter
Okay, I made a model for a new ship on 3DS MAX 2013. But I have no idea on how I am going to texture it. If anyone has any experience texturing things in 3DS MAX 2013 help will be very much appreciated.
The ship I designed is called the Espada Class Corsair Dreadnought.
Here is a little view with it.
~Hunter