I know the TOW mod have shadows function, and I just want to know, is it from the Freelancer itself and we can do same like TOW mod, or just make by the TOW?
Thanks for your help.
I know the TOW mod have shadows function, and I just want to know, is it from the Freelancer itself and we can do same like TOW mod, or just make by the TOW?
Thanks for your help.
Thanks J.R., I know if I want to use those server tools to manager server, maybe don’t change its name will be better.
I’ll test and update this post, then see what I get.
Does anyone know if I want to change the flserver.exe and Freelancer.exe files name, how many files I need to edit to make sure the game can be run as normal?
Thanks for your share.
Thanks Adoxa! you are my god!
I’ll try and report here.
Edit:
Ok, until now, everything is work fine, thanks Adoxa again.
Very thanks your information HeIIoween, now I finaly know how to use them all.
Does here have a way to disable the “invalid MSG id” msg to show in the fl-client-errors.log file?
Because I don’'t want to see that can’t fix of error msg again and again to show up, need some hack, right?
I think maybe only Adoxa can slove it.
Thanks J.R., I will try to setting a better value for my mod.
@J.R.
Thanks for your kind to share your hard work for me.
So I just need to add the ckey.dll in client side of dacom.ini, then the client side can use it?
And how about the Driver.dll and redit.dll of function? do you know that?
About the lighting.dll, do you konw what is it function?
Sorry for my verbose and waste your time.
HeIIoween wrote:
@Jong ah, yep it is destructible at vanillaHere are regular fuses you may try before making your own:
fuse_space_arch_burning
miningbase_small_ice_burning_fuse
Wow, thanks for your help, I’ll try it when I finish my job today.
That’s real weird, I was answer that in my inbox for you.
Never mind, you are alway my friends. ^o^
I use the FLHook V1.67 dev 19, I setting all of the [Mineing] need, then I go into the game do some test, in game everything seem like fine, but I find in the server console show that:
E:\FL\Scratch\Source\Server\space\StarSys.cpp(3470) : *** ERROR: StarSys::add_cargo(). Failed to get client cargo description.
any idea about that?
and may anyone know about the “Fuse(0x80000000)” error in the server console?
Thanks for your help.
@HeIIoween
Thanks for your help, I use your advice:
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=51382#forumpost51382
to change the FTL fuse, and do not change the fuse_docking_ring of fuse, so it let my ship explode immediately, right now I disable it and slove the issue.
@J.R.
Thanks for your help and reply, my mod use same like your FLHook version, I have something need your help:
May you can told me how to make the FTL fuse?
In the ClientEXE folder has: ckey.dll, Driver.dll, redit.dll, and update.dll files, what is those function and how to use them?
I was for a period of time to search for answer, but no luck to find, hope you or someone know that can help me slove.
I remember that, your patrol path can start on any base, but it must end of a jumphole or jumpgate, if not, your game will crashed when the patrol NPC create.
My mod of patrol path follow the rules, so no any patrol path crashed issue, hope can help you solve it.
Oh, another important things: don’t put the path line out side of the jumphole’s zone or jumpgate’s zone, you can make sure that in the FLE, sorry for my poor English, hope you can understand what I mean.
Thanks for your reply, maybe I need to give up to edit the HUD.
Thanks, I was reply you. ^_^
Today I test the FLHook V1.6.7 of FTL function, everytime when I finish the FTL jump, my ship will explode immediately.
I was check all of the relevant settings, and I’m sure not any wrong setting, why will happen like that? Does anyone know that?
adoxa wrote:
The positions are hardcoded, use HUD Shift to change them.
Thanks Adoxa, you mean just change the HudShift.ini of position?
And I remember the HudShift.dll will auto change the HudShift.ini, no need to setup, am I right?
About the HUD appearance, does have a way to change it? need hack or just edit some 3db or cmp?
Hi J.R., thanks for your reply.
I was check the hud.ini but I can’t find any about to change the ContactList, Status, etc of positions in the file, maybe need hack?
And I remember has someone was change the HUD appearance, it is about the wireframe in some 3db or cmp files, but I can’t find it to edit.
First please look this attachment picture:
I know the picture use the PS to make, but I mean where I can find the HUD position of file? and I can edit it then make the HUD change its position?
Thanks for you help.
Thanks Adoxa, my mod can have today, because there are many people like you to help me.
Ok, that’s what I test:
Use the Traditional Chinese of text to change the Zone-fix.zip of cpp English text, then recompile and use it in my Simplified Chinese Windows system, its work fine like before Adoxe make.
Not yet to test in my Traditional Chinese Windows system, I’ll report later.
Edit:
Ok, finish the test, in my Traditional Chinese Windows system work fine as above.
Is it a final version of zone dll ?