Exactly, game tries to spawn a npc which exists with their loadout and all but it is not defined as a possible spawn for the faction in faction_props.ini
josbyte
Posts
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Nombre de aplicación con errores: Freelancer.exe, versión: 1.0.1223.11, marca de tiempo: 0x3e401b79
Nombre del módulo con errores: unknown, versión: 0.0.0.0, marca de tiempo: 0x00000000
Código de excepción: 0xc0000005
Desplazamiento con errores: 0x2a397241
Id. de proceso con errores: 0x3FE4Right! sorry, tho it says unknown, maybe it is just fl.exe itself
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0x2a397241
The npcships NPCShipArch entry is missing at faction_prop.ini on the faction that it is trying to spawn from (npc_ship = NPCShipArch nickname)
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8381a
Happens when a market good cost 0 credits and the games tries to calculate stuff with it on clicking it on the dealer.
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Glad to help. another one i just had with random missions
1aa9f
It is already on the list as something related to server stuff, but this also happpens when, for example in my case, you are missing m13.ini file on a open sp. This offset has a bunch of causes but in general it is “Freelancer function that has the task to control the player status on missions had a problem , could be that it doesn’t know if the next mission is a story mission or keep the player doing random missions, or it mistakenly thinks the player is on a story mission when it isn’t”
You guys can word that better than me, hope it helps.
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Shading.dll 0x0001014a or RP8.dll 0x00033b2f, seems like it can happen on either two.
if In the current system there is one or more objects that doesn’t have power of two size textures
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I found a solution to create hitboxes for stuff without having to do it manually, except for small details you can do by hand.
This thing is called convex hull V-HACD, it is a method that scans the 3d object and makes a bunch of convex hulls covering it.
https://github.com/andyp123/blender_vhacd
Here are a example, hope it helps everyone.
ATTENTION: for the script to work, you need to have this addon on your Blender as it uses it https://extensions.blender.org/add-ons/web3d-x3d-vrml2-format/
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I found a way to have numbers under 1.0 on the drag_modifier variable on [Zones], meaning that 0.5 or similar will increase speed instead of reducing it.
!! Please do a backup of the file, this was done with Ghidra and needs testing !!
Common.dll
OFFSET 000D7A60
CHANGE: 7A -> EBOFFSET 000D7AC0
CHANGE: 7A -> EBOFFSET 000D7AF0
CHANGE: 0F 85 73 02 00 00 -> 90 90 90 90 90 90
Crash Offsets
Crash Offsets
Crash Offsets
Crash Offsets
Crash Offsets
Crash Offsets
Convex Hull V-HACD
Dev's Limit Breaking 101 Techniques