Saved for updates.
Kirzan
Posts
-
-
Hi everyone,
I made this guide last week on a specific Discovery server forum and well… turns out a DLL used for this guide might be considered cheating (SO USE AT YOUR OWN RISK IF YOU PLAY MULTIPLAYER). I received good feedback on this and wanted to share and save it in a more appropriate place in the events that my post gets deleted! Of course I removed all the Discovery specific information to make this guide look like something you would use to make your basic game look fantastic.
I came across this method of making the HUD simply look perfect after searching all over the place and trying stuff. I am NOT a modder nor a pro, just a guy who got it working and wants to share a one stop post to make the game look like it was made for the future. I couldn’t find ONE post for this so I decided to make my own:
REQUIREMENTS:
Latest version of HudShift.
Latest version of Jason’s Freelancer Patch (JFLP)NOTE This guide is specific for 1920x1080, please have a minimum of knowledge when trying to make it work with YOUR resolution and don’t forget to edit everything as needed.
NOTE You might need to make .ini files NOT Read-Only. You will know it when you won’t be able to save it. So just make dacom.ini and freelancer.ini NOT Read-Only.
STEPS:
1. Copy HudShift.dll and jflp.dll into your EXE folder.
2. Copy HudShift.ini to your DATA>INTERFACE folder.
3. Configure HudShift.ini by removing the comments on your desired Aspect Ratio.; 16:9 (1280x720, 1440x810, 1600x900, 1920x1080).
[HUDShift]
Horizontal = 0.174. Configure dacom.ini located in your EXE folder to look like this:
[Libraries]
;;;dosfile.dll
ReadFile.dll ;optimized read-only version of dosfile.dll
x86math.dll
EngBase.dll
system.dll
RP8.dll
SoundStreamer.dll
SoundManager.dll
Deformable2.dll
Thorn.dll
Shading.dll
RendComp.dll
alchemy.dll
ximage.dll
.\flmaterials.dll
jflp.dll nofovx
HudShift.dll5. Double check and make sure “jflp.dll” has the “nofovx” modifier that way for some reason jflp takes care of all cameras in the game and it looks fantastic.
6. Proceed to your C:\Users(username)\Documents\My Games\Freelancer\ folder.
7. Edit “PerfOptions.ini” so that the bottom part looks like this (That space after the comma is IMPORTANT):[Display]
size= 1920, 1080
color_bpp= 32
depth_bpp= 248. That about does it… if you’re resolution is still weird, edit the [Display] part of your Freelancer.ini located in your EXE folder.
Screenshots:
Main Menu. All items placed appropriately.
Load Game Menu. I remember when using other methods that the save details (Location, Credits, etc…) were overlapping borders. Not anymore!
Load into the game. I remember when using other methods that the HUD would be out of the screen edges and you had to launch to space to get it to fit. Not anymore!
Nav Map. Text is placed right. Other objects as well. Sorry for the lack of POIs, this was made with a new game.
Zoomed-in Nav Map. See above screenshot’s comment.
Nav Map with a Player Waypoint. All objectives fit the left side of the Nav Map with no overlaps.
Space HUD. All HUD elements on screen edges. No overlapping Energy/Shield/Hull bars. Font size not too small.
FINAL NOTE:
If you already use a bunch of mods, make sure to change the ORDER in which DLLs are loaded in your “dacom.ini” if your game crashes on boot or any other issue. I remember having problems when dsace.dll was loaded BEFORE jflp.dll.–---------
That is all,
Kirzan out… -
Hi my name is Kirzan.
I came to this forum for widescreen modding options and to post a detailed guide/compilation of how to make a 1920x1080 (or other resolutions) HUD look perfect.
Freelancer Perfect Widescreen HUD (Screenshots Included)
Freelancer Perfect Widescreen HUD (Screenshots Included)
Greetings!