I suggest Comodo as a good Virus Scanner and Security System
http://comodo.com
its free and updates normally every other day.
I suggest Comodo as a good Virus Scanner and Security System
http://comodo.com
its free and updates normally every other day.
Well thank you very much you have provided me with a sturdy starting point and a bunch of tools. i appreciate it very much.
I now have a few questions after watching a few of those tutorials and browsing the wiki on this site, i couldn’t seem to find any answers i was looking for.
As you can see from my image i have the tools needed to open FL models up in Milkyshape, as well as the materials in PS, now what i am looking to do is have that cargo pod have a texture that is not just echoed all the way around it. so for instance, one design on the front of the pod, one on the back, one on the sides, and one on the bottom. so that we could add emblems for the companies and factions on the sides, caps on the front and back of the pods, and a blank bottom with just the texture not the design. Any help with this would be appreciated.
yeah i took a look at lua for gmod oh so long ago its not terribly hard once you learn the syntax me tinks. also i would like to thank you all for offering us help.
I am VERY new to modding expecially freelancer modding, and i am trying to help a friend out by UV mapping and helping with the texture aspect of the mod we are working on. what i need help with is i need to remap the cargo pod textures for use in game so that they do not reuse the same small texture on the ends and under side. Generally i need some pointers for uv mapping as i have very little knowledge of it at all (other then what i have read up on it and its practices and from a project i did a long time ago). Any info would be helpful.
Thanks Kindly
Kronous