Hi, thanks for the answers.
@walker - since the ship works just fine as starting ship, I would say the model and its skin is OK, but I will keep it in mind!
@Davis - I played with the following inis. The ship works absolutely satisfying when I choose it as starting ship in MP, but when I buy the same ship at the dealer… ctd… same game, same ship, two behaviors…
weapon_good.ini
weapon_equip.ini
effects.ini
beam_effects.ini
newcharacter.ini
st_equip.ini
st_good.ini
market_ships.ini
- but like you, I tend to suspect the failure in one of these:
goods.ini => equip for market ships
loadouts.ini => equip for starting ships
shiparch.ini => the definition for the ship
I tried the goods.ini without any equip, without success. The remaining headline was:
[Good]
nickname = usn_tyr_hull
category = shiphull
ship = usn_tyr
price = 1
ids_name = 237056
item_icon = SHIPS\AFF\tyr\usn_tyr.3db
[Good]
nickname = usn_tyr_package
category = ship
hull = usn_tyr_hull
addon = ge_s_scanner_02, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_t_engine_01, internal, 1
addon = sfx_rumble_ut_large, internal, 1
is anything missing?
That are the corresponding lines from the newCharacter.ini and loadouts.ini
[Package]
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = usn_tyr
loadout = usn_tyr_loadout
money = 2000
[Faction]
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent
[Loadout]
nickname = usn_tyr_loadout
archetype = usn_tyr
equip = ge_s_scanner_02, internal, 1
equip = infinite_power, internal, 1
equip = ge_s_tractor_01, internal, 1
equip = ge_t_engine_01, internal, 1
equip = sfx_rumble_ut_large, internal, 1
=> these work just fine…
I dont get it…