Ok … so the other way … can anyone say me what these entrys do exactly/ how they work?:
this is a example file
FX_Type = FxConeEmitter
Node_Name = rh_cloakeffect01_Cone.emt ; 0x039E8109 60719369
Node_LifeSpan = Infinite
Node_Transform = {
Flag = 4
Header = 0.0000000000000000, 0.0000000000000000
HFlag = 4
HTail = 0
Header = 0.0000000000000000, 0.0000000000000000
HFlag = 4
HTail = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
SEntry = 0.0061659999191761, -10.0000000000000000, 0.0000000000000000, 19.9892864227294920, 1.0067019462585449, 10.0000000000000000, 19.9892864227294920, 0.0000000000000000
SFlag = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
SEntry = 0.0000000000000000, 90.0000000000000000, 0.0000000000000000, 0.0000000000000000
SFlag = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 4
EType = 1
ETail = 0
}