The problem is in an incorrect sur file
Livsi
Posts
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I’ve set up a base that uses an existing backdrop for its window view (Freeport 9’s, specifically), but have found that it’s missing and i’m just getting black. I checked the base I got it from, and that appears to have blackspace windows too.
Is there a reason this is happening, or does Freeport 9’s bar just have a missing texture and I somehow never noticed.
The fact is that in the original scripts of the bar Freeport 9, there are no links to starsphere.
Replace the script file with this one -
It’s things like ‘We’ve gotten word from [blank double space where missing text should be] that there are Bounty Hunters in the area…’.
To display the name of an asteroid field or nebula in the mission task, add these names to the library’s DLL and make an entry in the knowledgemap.ini file
Еxample:ids_name = 261208–—>NameResources.dll -->Badlands_Nebula
261208 + 70473 = 331681 —>OfferBribeResources.dll -->Badlands_Nebula
331681 + 200 = 331881 —>OfferBribeResources.dll -->Badlands_NebulaMap = 261208, Zone_Li01_Badlands_Nebula, 33
Map = 331681, Zone_Li01_Badlands_Nebula, 33
Map = 331881, Zone_Li01_Badlands_Nebula, 33
Map = 332081, Zone_Li01_Badlands_Nebula, 33 —>this and further lines about this zone have no information. -
There is another factor. It is desirable that the Distance from the base to the vignette zones is no more than 30 km (if there are no retail lines)
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And the enemy factions are (I am not sure) determined by either those that spawn within the system in general, or at the vignette zones
Specify:
To get a task, the enemy faction must be in the system. The system file must contain the vignette zones. -
eu-St01_02_Base should also be added to mbases.ini and added the ini files of rooms to the system folder (similar to other databases)
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Send the model by e-mail
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So my question is if there is a way to to do it.
Create a missile model with an animated group similar to the gas_collector model
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This video uses a type of dock jump
docking_sphere = jump, HpDockMountA, 25, tr_big_dock_1 ```It has a lot of minuses: 1\. Small ships prefer to dock in this dock, which is very much prevents the docking of a large ship. 2\. When the ship is launched, it rotates 180 degrees and appears from the textures. (at launch I would like to have the orientation as moor_large)
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door opening animation
docking_sphere = moor_large, HpDockMountA, 25, tr_big_dock_1 -
@Dromedary.
Sorry for my bad english…
You repeat the obvious.
I already know what is and what is not.
You didn’t see the main question: is it possible to make the animation work?
for example, with the help of a modified moors plugin. -
Thaddeus wrote:
you have to add Dock Cameras on the model .cmp for the moor mounts - then they play out like they shouldYou probably don’t understand the question.
option:
docking_sphere = berth, HpDockMountA, 25, tr_big_dock_1
or
docking_sphere = jump, HpDockMountA, 25, tr_big_dock_1
the animation of the door opening during the docking works.
option:
docking_sphere = moor_large, HpDockMountA, 25, tr_big_dock_1
or
docking_sphere = moor_medium, HpDockMountA, 25, tr_big_dock_1
the animation of the door opening when the dock is not working.
The question is, is it possible to make the animation work?
……
P.S. The presence or absence of Dock Cameras does not affect the animation. -
The server worked steadily suddenly two days fell five times with the error library ntdll.dll :
ntdll.dll; 5.1.2600.5512; 000118ca
ntdll.dll; 5.1.2600.5512; 000109fb
ntdll.dll; 5.1.2600.5512; 00011669
ntdll.dll; 5.1.2600.5512; 000118ca
ntdll.dll; 5.1.2600.5512; 000109f9
Maybe someone knows the reason? -
The only way to liven up the cabin - animated texture, but cost-effective it?
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If mod is not used in a single freeport7_space_dome it is enough to result in such kind:
[Solar]
nickname = freeport7_space_dome
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\misc\space_dome_dmg.cmp
material_library = solar\freeport7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 19999, 20000
mass = 10000
solar_radius = 600
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000CollisionGroup or to block or remove
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The small amendment.
The line64 --> C3 freelancer.exe 0992B0 adoxa remove tradelane lines in NavMap
in Limit Breaking 101 is duplicated by line```
64->C3 freelancer.exe 992B0 adoxa removes trade lane lines in Nav Map -
No, the file itself is formatted correctly, it’s the fact that the forum messes up the formatting that I was referring to.
The file spoiled at converting can be corrected in program FLScan.
There there is section Repair THN file corruption -
Thanks. I shall search in this direction
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I have falls server error server.dll 00017f38 what can this mean?
I shall be grateful to any information
Sur file
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Building single-part-models out of multi-part-models
Animated Missiles
Moors
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Moors
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Crash Offsets
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Dev's Limit Breaking 101 Techniques
Character Animations
Crash Offsets
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