I feel nerdy when I look at Star Wars stuff. Awesome stuff even I find those normals too strong.
LordMalacath
Posts
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I didn’t come here to talk about OP, but about the DX9 support for FL. Is there any estimation for its release? (When the full version of FW:TOW is released?) Or when you are ‘goddamn pleased to release it because you’re the god of modding?’.
Speaking about shaders (and allowed that this DX9 extension is released), can I use NVIDIA’s trusty FX Composer for my (future) needs?
Sorry for grave-digging, but the search tab gave me these results.
Excellent work W0dk4.
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Yeah, you’re right. I’m going too fast into things that I do not even comprehend well enough.
I’ll take a look at that archive over there, might even replace the .epub’s that I always read in the bathroom. :lol:
http://www.youtube.com/watch?v=ZQIwupha8Rc&feature=related
HOLY SHIT. What’s the radius on those .sph? (4/50000+?)
I can’t describe how I fell now that I saw that. I fell astonished.
Kudos for that stuff, it usually takes a lot to impress me.But…
Using this kind of very large solar objects won’t require a large system? Won’t this cause that annoying ‘shaking’ that everybody talks about?Also, from my digging in the files, I found out that planets use 3 texture maps, isn’t there any way to change this to a more friendly cube map? (right, center, left, bottom, top, rear)
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I talked with FRM, and I’ve decided that I’ll change the name of the project, since I don’t want issues with ‘who owns what and when’.
Regarding the posting of the conversation log, it is a long story. I tried to reason with OP for over 40 minutes, he didn’t try to reason at all though. So I put the whole thing here, so that he could see that his opinion was not shared at all, being wrong.
Posting private logs in a public area is a ‘special bomb thing’ of my behaviour when I’m particularly annoyed by someone. Why would you rage for something like this? If your mind is clean, then you don’t need to worry about nothing. If you acted like an arrogant self-proclaimed demigod, then I would be ashamed as well if my conversation was made public among other people.
Since he replied to me on Skype, I guess that he was butthurt. My objective was thus reached. Objective of proving him that he was wrong. More opinions on the matter from more people, since I didn’t know where to look or what to do.
The thing that annoyed me the most is that he contacted the staff over at Moddb while he hadn’t even informed me. And no, OP, Folgore_RM (and by the way Malacath is me) aren’t the only ones that I met from the Freelancer MC.
I’ve met a lot of friendly people, that gave me a lot of help.
Like Timmy, Bob, even you Huor (since I learned the difference between OP and SWAT), Sushi (for explaining me the absence of normal mapping support in FL - DX8?), FriendlyFire (for the moral boost in trying to do something), Freestalker.fr (which I will consult regarding the name change) and SA_Dodger (for helping me out with the lore).For TL;DRs
He should have vented out with the right people.And thanks, Huor.
I owe my excuses to you, since I feel a bit ashamed by the fact that I accused you as well when I called out SWAT instead of OP. -
I still have goosebumps.
http://www.youtube.com/watch?v=tHIAibDr3yM&feature=related
Don’t watch it if you didn’t ‘finish’ ME3. I had bass all up on my system when I heard that warship firing, and trust me… I screamed ‘oh my god, awesome, awesome, awesome’ like a little girl.Also, nice video. It’s truly awesome what people can do with a 3D software and a rendering engine such as Octane/iRay/vRay.
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I agree, and I regret that I even lost time.
Also, I need to quote this, since it made my day yesterday.
[07/05/2012 17:09:04] SWAT_OP-R8R: posting logs at TSP?… well now i know that my decision was the right one
Regarding modding now, I wanted to ask some questions:
How is animation handled in Continuum? After that I roamed around Fort Bush in New York during the campaign for a while, I need to say that I’m impressed with the design, especially with that ‘cleaner’ revolving underneath the docking section. From what I noticed there are two prevalent animations in Freelancer, one revolving at 90° degrees (the cleaner thing) and one revolving at 0° degrees (the antenna on the peak of the tower). Is there any horizontal animation that goes from left to right? (And yeah, it is probably handled by code)
Next thing,
My plan is to mash-up the concept of Continuum (regarding architecture) and that of Freelancer. And that’s why I have to make the following questions:Can I cover two objects with a .sur? Like two different parts of a station that are detached? (Splitting the hit-detection bubble in two pieces, to be brief)
People told me that the most difficult part is re-animating the docking bays (the hatches), is that true? I don’t mind if it is hard or not, I just want to know if it’s worthwhile doing it. (For the sake of aesthetics, I want to do it)
Particles, or what seem like it, like the smoke coming out from Pueblo Station in the system of Colorado, could that be added as well? If yes, please direct me towards a tutorial on the site.
Last and final, my first attempts in 3DS Max to reproduce the style of FL with Con’s concepts failed miserably, as I got up to 16.000 polys for a simple fighter. I made three attempts and scrapped everything to the trash can from rage. (Reading in here, I should stay on lower values) So, what’s your suggestion?
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Excuse me Huor, I didn’t know that you were related to SWAT.
SWAT is the team, and OPR8R is the nickname of OP.
Got it.And no, I’m not accusing a whole team because of the misfits of only one person.
Sorry for the misunderstanding.
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Well, I already know him well enough (and I had enough), despite the fact that he added me less than 72 or so hours ago.
Conversation log
The issue arose when he informed me that he requested the Moddb staff, at my back (when he knew that I was managing the page) the definitive cancellation of several resources contained in the mod’s page.He specifies various times, without admitting that he’s wrong, that he holds the ‘rights’ over all the Continuum material, just because he hosted them at this lancersreactor.org. There is quite a difference from creating something to uploading it somewhere.
Just to make an example, this is part of the material that I’m referring to. Concept images, precious concepts that can help me a lot since I do not know the style of the various factions in the game.
The author who made that concept is a certain Pintoro, that I found over at DeviantArt thanks to an URL that the previous leader of Continuum sent me. I sent him a message to specify, in a signed internet document that the work that he made was for Continuum, and not for something else. I’m currently awaiting his reply. The uploader was of course, David.Synk, which is part of SWAT’s team, working on a new project. DS, in particular, uploaded several images on the page that he’s author of, author of some unfinished models made in Google Sketch Up, and not how SWAT said, that he’s author of those concepts as well.
I’ve lost how much time? I’ve lost almost 40 minutes over this matter just to receive another wiseass reply with the fact that he’s contacting the staff over at Moddb nevertheless.
I said that he can have the models that DS made, since I do not care about some models that I can easily remake with the concepts provided by freestalker.fr and
He wants that page stripped of everything actually useful to this project, to be brief.
I’m not the old team, I could be quite an ass as well if I wanted, but luckly, patience got the best out from me yesterday. When someone comes at me and demands me to something that I do not want to do, I doubt that I’ll act friendly on the second occasion.
Regarding the conflict between the two websites, I’ll just say that I dislike when people try to throw a monkey wrench in the works.
By the way, I thank you Vodka. And thanks Timmy for sending me over here. Also, excuse me if I forgot some typos here and there.
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Go on my profile and scroll down till you see my friends, near the Friends section you’ll see a (become friends). Click that, or add me over Skype.
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Freestalker.fr, since your profile is private on Moddb, add me as a friend, or add me over Skype.
claudioandrus2008
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Well everything is pretty self intuitive.
I have one problem with this FLSpew program, which is a sort of error log prompted to you once FL crashes. (I love this stuff)I cannot get it running. I run it with admin rights and it won’t create the spew file.
I’m running on Windows 7 x64.
I opened it with N++ and I found out that I can modify the path, what should I change it to?
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Greetings,
First of all, I want to sincerely thank Timmy51m and for Tow_Sushi for directing me here from Moddb. Now, lets nail the subject.
I’ve currently took over of Continuum with my small development team of myself, a certain Dodger and Freestalker.fr. The original developers, Folgore_RM, Dave.Synk and SWAT OP8R apparently failed to deliver what they promised to the community. Folgore_RM allowed me to take over the project and delve into this wonderful game that I discovered thanks to his help. The issue is, that while I read some lore here and there, I’m still not practical with ‘how modding’ is managed in Freelancer.
I have my previous experiences with the CryENGINE (2 and 3), with UDK (from where thanks to god I learned some .lua and .lscript), the Android SDK (currently converting iOS apps), Python (from Mount & Blade’s module system editing), and well, some five or more years of experience with Bethesda’s Construction Kit.
In the last week, from when Folgore_RM gave the mod ownership and the group to me, so that I could manage it or just scrap it, I’ve tried to do my best in learning how Freelancer is managed file wise.
Thanks to Nvidia’s developer zone, I’ve managed to find information regarding Freelancer’s .cmp and .3db formats. Thanks to the Starport I’ve managed to learn that I can use .lua for the ‘Main Menu’ scenery by recoding everything in .thn.
I’m confident that nothing is too hard to do, that’s why I’m halting all my other mod projects so that I can get immersed with Freelancer and its community. I still have some problems in understanding the lore, but after that I played the campaign, everything is a lot more clear.
Anyway, lets get down to the modding aspect.
Folgore_RM and Dave.Synk, in their Google Documents specified that Freelancer has a wrong ‘ship to planet’ proportions.(Which I noticed when Marcus Walker’s LNS Ohio was hitting the Unity in front of Manhattan)
They mentioned rescalling the solar objects, such as planets, suns and moons, and leave ships, weapons and other stuff unvaried in size. However, the system size should be modified accordingly, to meet the new ‘proportions’.
That’s how I bumped into the TCM utility of TEAM RIP over at Moddb, it basically deletes every vanilla system, making it more easy for us.
So, my plan is to:
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Use the TCM utility pack and start every system from zero
(I’ve followed a tutorial here and there and it doesn’t seem too hard respect to coding with Python in Warband) -
Make a small Admin system which I can call for example ‘Developer’s Den’, where I can test around with asteroid fields, nebulas and whatnot. I can start testing everything manually as I add content.
Do you think that it is enough realistic for a newb in Freelancer? 8-)
Also, feel free to tell me about tools and extensions that could give me a hand in editing the game. I’ve been used to mod games via text, instead of using some fancy GUI tool, just me and IDLE.
Advices are always welcome.
You can find me here by the way, if somebody wants.
http://www.moddb.com/members/lordmalacathIf somebody is interested in modding Warband, CS:S, BF1942/2/2142 or The Sims 3 (no, I don’t play it - I just create clutter for the thing with Maya 5 - and you need Maya 5 for it) I can help them. Mutual cooperation, that’s what I expect from people.
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Greetings, from a fellow modder that's new to Freelancer
FL might support Bump Maps and other features
Greetings, from a fellow modder that's new to Freelancer
Greetings, from a fellow modder that's new to Freelancer
Nice little work of art!
Greetings, from a fellow modder that's new to Freelancer
Greetings, from a fellow modder that's new to Freelancer
Greetings, from a fellow modder that's new to Freelancer
Greetings, from a fellow modder that's new to Freelancer
Greetings, from a fellow modder that's new to Freelancer
Greetings, from a fellow modder that's new to Freelancer
Greetings, from a fellow modder that's new to Freelancer