This is getting silly. I just “reinstalled” FL (deleted the directory and all saves, copied a backup of vanilla installation I always use) and activated the mod again… The same behavior. It undocks OK, hull gets damaged instead of shield. What the hell?
MarvinCZ
Posts
-
-
I’m from the same team. Strange thing happened to me yesterday.
After a long time I started the mod and tried to repeat the crash. I don’t remember changing anything before, but this time one of the broken ships undocked without a crash.
That isn’t all, though. I noticed a crazy bug with it. My shield was up as I was being hit by a station. All effects showed a shield hit, but the shield level wouldn’t budge. Hull was getting damaged instead!
-
Not to mention trading / tractoring bots.
-
I want to ask you about death fuses. The usual behaviour is that when you repair, your ship stops dying.
Is there an easy way to prevent that?
I have a solution, but there may be some other easy way.My solution
I have a dummy [CollisionGroup] that also calls the death fuse.
At the start of the fuse the collision group is destroyed. That way even if the ship repairs, this group stays destroyed - and the ship keeps dying.It’s possible I’m just too picky. This works, so asking for better might be asking too much.
Obviously, vanilla capships would still crash. I had to rewrite their fuses … and let me tell you, I was quite upset with DA.
-
Thanks. Sorry if some of my comments look like nitpicking.
Well really, what do you expect? Anyway, it now ignores float/integer if the size is not a multiple of four.
I just expected it to handle the exception, really.
I admire your fast reaction time
-
Hello, folks!
First, great job everyone! It’s a wonderful tool.
Second, a little bug report from the 3.0-wip:
Open some string data and try to interpret it as float array (which is apparently wrong). There’s a good chance of an unhandled exception to pop up (the program survives). Same with Integer array.I used it on the file “data\interface\hud\3dnavpoint.3db” where I opened the material in there and its “Type” entry (screenshot).
Exception text (interpreting as float, Integer says basically the same)
System.ArgumentException: Destination array is not long enough to copy all the items in the collection. Check array index and length.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
at UTFEditor.EditFloatArrayForm…ctor(TreeNode node)
at UTFEditor.UTFForm.EditFloatArray()
[…]Third, a few ideas / feature requests.
-
Some way of viewing wireframes. I’m not sure how they are commonly edited, but maybe some feature could help with that as well,
-
Viewing/export of materials with the modifications they did to the basic texture (like colouring),
-
I have common extensions associated with UTF Editor, but it doesn’t seem to pick up the files if I tell Windows to open them in it,
-
Maybe even drag&drop of files onto the program window to open them…
I’ll be sure to post if I find something else.
EDIT:
It has trouble with “data\interface\interface.generic.vms”, whatever that contains. If I try to “Show Model” or “View” the VMeshData of its part interface.generic-2.vms, it shows an error:
-
Game crashes on ship launch
Game crashes on ship launch
Disable "repairing" from a death fuse
Disable "repairing" from a death fuse
UTF Editor
UTF Editor