ok it’s not the .fl the problem
thx, i’ll use the sdk
Mirkha
Posts
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sorry but i think i don’t understand :-?
every file is unencrypted and they don’t have a “[zone]” section
do you mean that i need to add it to each file ? and with wich parameter(s) ? -
hello
i have a bug with the player control pluginif i click ok until it disappears i have :
any idea of the problem ?
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hello
i tried this flhook without success on my 7 64bits
the server.exe crash, in the fw mod or freelanceri tried also on a win server 2003 32bits and the server doesn’t crash anymore but the flhook.dll is not loaded
@flserver:
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(612) : ERROR:General:DACOM: AddLibrary: unable to load dll ‘FLHook.dll’, ignoring…
any idea ?
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it’s great !
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have you modified the fonts.ini and the rich_fonts.ini or are they the originals ?
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yep, sorry ^^
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I created .sur bigger than 1.5 mo without noticing any freeze/lag/crash
And yes generaly sur made with the schmackbolzen tool are bigger than those “by hand”
You don’t forget to wrap the obj in milkshape between litunwrap and the objtosur converter ? -
have you seen this one ? : http://www.youtube.com/watch?v=lW6vHgRgTe8
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o_O
ok, thanks to gave me two eyes
and it works \o/ -
i’m sorry if it’s allready write somewhere but i don’t have the courage to read all threads …
if someone know thati’ve managed to change all colors except one
i don’t find the texture for this one, she’s not in the cmpsany ideas ?
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this was two bases with the same nickname, simply …
thanks for your helps -
hello
i have this error :
E:\FL\Scratch\Source\Common\Systems.cpp(3003) : *** ERROR: Failed to insert new base into system DB due to ID collision.
and i just don’t know what it is
is there anyone who know what the problem is ?
thaaaaaaaaanks !
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in order to not open another thread, another question ^^
is there anyone who has a freelancer server with flhook on a 7 64bits ?
the server runs very well of course but i didn’t succeed to launch flhook with :s
any idea ?
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a question
i have to add the proper hardpoint in the tool so they are covered by the hitbox
and if after i want to add 1 or 2 hardpoints to the cmp i have to rebuild a sur, right ?so the question is : why we should not add all hardpoints at the list for each cmp even if not in the cmp?
to prevent rebuilding a new sur each time we want to add something …
i imagine the sur will be “bigger” and ? it’s a problem for freelancer or not ? -
yep very good tool dsam, i use it for the Freeworlds french server all work fine and it’s a complex mod ^^
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Gibbon wrote:
With regard to simplified surs, that’s the whole point of direct x mesh reduction surely? Saves making one from scratch when all you have to do is reduce the poly count in the model using this tool. I also find Lithunwrap does a very good job at reducing the poly and vertice count as well.from my opinion direct x mesh reduction makes the models too bad if i can say
i have the choice to build a correct sur and to use the Schmackbolzen tool which has the advantage to not burdening the cmp
So i do like that but i understand perfectly that you don’t want or can’t use 3dsmax or other -
Gibbon wrote:
Well put it this way, on the multipart version of the base, the one in the video, i definitely did not use FLModelTool and it works fine. So i’m not so sure it has to be used at all. I don’t doubt if there’s a problem then maybe run it through that and it will fix it, but i wouldn’t say it’s a requirement as since then i’ve made a few more without issues.you export with the 0.3 plugin ?
if yes, it’s normal, he puts a radius on the cmp
i prefer use the 0.2.1 because he doesn’t have the scale bugedit : just to say :
if you start from a cmp, the sur you get is far more complex than the one you can do “by hand” in milkshape or 3dsmax
honnestly what i recommend is to build the shapes in a 3d program and then export as an obj and use the Schmackbozlen toolas an example :
for the kaliida base
my sur : 73.5 ko and 1452 vertices
the one done by the Schmackbolzen tool from the cmp: 633.3 ko and 16435 vertices
the one done by the Schmackbolzen tool from the sur : 69.8 ko and 1488 verticesnevertheless the hit/collision detection is better with the tool than by hand
2.0.0 Plugins/KosAcid Projects/Plugin Ports
2.0.0 Plugins/KosAcid Projects/Plugin Ports
2.0.0 Plugins/KosAcid Projects/Plugin Ports
2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Sur file = memory issue?
Sur file = memory issue?
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Unknow error in flserver
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Ioncross server unable to show some info :(
.obj -> .sur converter
.obj -> .sur converter