could I get these in .obj form?
good for Homeworld 2 modding….
nerd1000
Posts
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no, what I’m saying is that they don’t show up on the model. the game does not see the hardpoints as existing.
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none of them work. i’m using hardcmp, and all of the hardpoints show up fine in the UTF editor.
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i’ve tried hardpointing a very basic model i made for my mod. the model shows up in freelancer, but the hardpoints don’t work. can someone help?
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having pretty much copied the example code, I cannot get the dealer to work. on entering the dealer, the game crashes, and the event viewer logs a application error faulting engclass.dll
edit: here is the FLSPEW text
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\' C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group. C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\ReadFile.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\x86math.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\EngBase.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\system.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\RP8.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\SoundStreamer.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\SoundManager.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Deformable2.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Thorn.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Shading.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\RendComp.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\alchemy.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\ximage.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\flmaterials.dll' [1.0.11] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\engclass.dll' [2.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundManager' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\SoundStreamer\NewStream.cpp(50) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'Alchemy' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'FxRuntime' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\SoundStreamer\NewStream.cpp(50) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOt:DcDtOcOt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:DcDtEcEt:DcDtEt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*:DcDt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2side:DcDtTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$:PlanetWaterMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and DISABLED with 0 HW buffers available. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and DISABLED with 0 3D HW buffers available. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24. C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia **UNIDENTIFIED** C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia **UNIDENTIFIED** C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0xbbbcabc3) nickname different from equipment E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load hypercruise.dll! Error code 126 E:\FL\Scratch\Source\Client\main.cpp(556) : *** ERROR: Couldn't load callsign.dll! Error code 126 E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game. E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec? E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3149704131) failed
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hey gibbon, could you get the capships and stations out for me as well? if you cant find the time, could you send me SLextractor so i can extract them for myself?
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is it possible to fix the sound effect problems on multi-barreled weapons? i saw a tutorial on this once but cannot find it again. also a little help with the projectile .ales (arrgh, which section is the actual projectile, and which is the muzzle flash?) would be appreciated
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BOO YAH!!! looks awsome when implemented in my mod.
however, i think the torp explosions are a bit big. stations dissapear in the explosive glory of a starkiller.also, the effects lag my craptop when i fire torps or normal missiles. that was to be expected with a machine that was mediocre in 2003
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i am having a mysterious glitch when launching from bases.
the computer freezes during the loading screen, and none of my efforts can get it to work.
does anyone have any idea why this is happening? my computer is old, but it has never frozen before. -
i am having a bit of trouble with finding the files that determine the name and appearance of base characters like vendors. can anyone help?
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one problem with this ship pack: the ships randomly dissapear at certain distances (mat problem?)
also having a little trouble getting the HpMount to work
Starlancer Ship Packs
Getting hardpoints to work
Getting hardpoints to work
Getting hardpoints to work
Help with adoxa's mountable engine dll
Starlancer Ship Packs
Multi-barrel sound fix?
The Big Huge Effects Pack!
Mysterious computer freeze
Changing base characters
Starlancer Ship Packs