Hi,
I just experienced the bug that my ship starts to shake when I get to far away from the center of the map.
Is this statement
No, I think the ship shaking is something that is inherent to the way Freelancer is built. My guess is that there is some floating point error in the updating of the ship’‘s location as it moves. Because of the newtonian physics of the FL engine, slowing down to a complete stop from either linear or angular motion will take literally infinite time, so the shaking continues for quite a while after the ship appears to be stopped. However, since the shaking does stop at some point, it also appears that there is some cutoff that will set the ship’‘s movement speed to zero once it falls below a certain point. If you could find that cutoff value, you could possibly try to increase it, which would cause the ship to stop shaking earlier when it isn’‘t supposed to be moving; however, this would not do anything for shaking while the ship is in motion. Offhand I don’‘t believe a real solution exists beyond keeping the size of the solar system low enough that you don’'t notice the shakes.
still up-to-date?
If so, there would be no way to build my mod as I wanted.
If I’d just size down all the ships and the values for engine, it’d be the same problem, as the now invisible shakes the ship experiences near the center of the map would then be noticeable due to the smaller proportions.
I originally planned to do some really huge systems, I already got a planet with 260k diameter, being about 500k away from the sun - which looks really great
Thx for any help,
Paranoid