Hi F!R,
I have tried using TGA instead of DDS in the .mat file with little difference.
I tried using an existing ICON 3DB file and this allows me to see an actual icon (for a different ship) and purchase the ship from the ship dealer.
Using both DDS and TGA I can’t see any of my textures rendured within the confines of a planet / base (ie. landing, taking off, equipment dealer) however I can see all equipment I have mounted. Kind of like a permanent Hull only cloak.
In space the textures rendure just fine and everything works great!! One small point is that when using TGA the textures didn’t map to the correct surface areas, but using DDS they mapped to the right locations….but only in “space”.
I re-did the icon.3db file using the “Osprey” tutorial but FL still doesn’t like it.
I’m pretty sure I’m using the right CRC values for substitution but who knows.
FLSpit didn’t show me much besides some MP3 errors when playing the new game intro. I did get the following warning though which might be relevant:
WARNING: alloc_equip: Archetype[0x8000bec6] not supported/equippable!
IT feels like I’m so close and yet still so very very far!! If someone could take a look at the .3db file in the FLMOD I listed previously to double check my node renames and CRC valur calculations that would be great. Thanks everyone for the replies and assistance.
Bejaymac: .3db Exporter??? For MS3D? Where/How? I have only managed to find the CMP and MAT exporters. I don’t think that would cause the in-base rendering of the textures to fail though.
Rich