Stay tuned for another Underverse Release…just days away
From the mind of Dwn we bring you a sneak peek at the Planet Core
Stay tuned for another Underverse Release…just days away
From the mind of Dwn we bring you a sneak peek at the Planet Core
I imagine you use the liberty cruiser main gun for the wave motion gun?
you should ask Dwn that … i just like it because it looks cool and has the most fire power
here it is in action
We fly that ship in the UV …it is the biggest baddest ship in our Mod
First things First …i will admit that tearing Down Flac was a major pain in the ass …. Eagle built in so many checks to secure it and verify users to keep the system from being abused… the program always had to resolve to eagles personal server which at one point had gone offline for good… we thought this was the end of FLAC.
But you guys know us …if nothing else you can say we are stubborn mule headed %^&(**^&(^ you get the idea. We were saved at last when we brought dmz on to the coding team and he got the program working again without registration or the key gen … making this program avail to all that need it now and into the future… the requirement to sign up at eagles site and request access is still our policy … but the software will be provided to all that need it at no cost.
We know that Freelancer is more or less dead but hell …we still operate D3 servers and have been around over 17 years now so dont worry we will always be around to support server admins.
we are still working on new features but for this new release here is what we did…
[RELEASE NOTES]
New in this release:
NEW Ver# 2.9.9.10
DMZ has done major upgrades! FLAC now works with all versions of Windows and both 32 and 64 bit OS’s. He has removed the registration requirement so the KeyGen is no longer required. FLAC is now run directly from the file folder rather than being installed as a program. new features are still being worked on and FLAC is Def Alive and well.
thank for taking the time to read this update
Team [RIP]
Soup,Dwn and dmz …everyone involved with making FLAC stronger
Original post updated - final release notes
UnderVerse 2.28, available now at http://UnderVerse.us
We have a new type of Planet located inside our new 109th System. Introducing Planet Illumnion…
The Exterior, Interior and Base are made up of 154 individual parts, necessary to obtain solidity for flying ‘inside’ a structure.
http://www.youtube.com/watch?v=4yTC00gINqc
This shows some of the 20 kilometers of cave inside the Planet.
http://www.youtube.com/watch?v=UPmurdpYxYQ&feature=player_embedded
And a quick fight in the cave…
http://www.youtube.com/watch?v=1TEMabW1WMk
Here is the Base located on the North Pole of the Planet.
http://www.youtube.com/watch?v=–rvjNTVOOQ
This is the first late release I have had in 19 years of level and mod building, sorry for the delay. I had to overcome many Freelancer limitations to build this planet and interior cave system.
I figured out the multiple-point problems and then later the multiple-near-point problems. Getting the sur files to work (what gives a wall its solidity) was a nightmare but it is fairly solid now. And don’t get me started on the parallel-sur-lag issue, heh.
Because of the aging Freelancer engine, the caves are necessarily simplistic in design. I wish I knew how to smooth out the lighting better but if I add more lights in the system then the Flare gun and other guns that emit light stop working.
I have many ideas for future builds of the UnderVerse, I hope you enjoy this one.
Release Notes:
New sounds and trail effects have been added to some of the engines.
Each of our 125 shipa now have customized fuses for sparks, smoke and flame.
Every ship now has a visual explosion with varying colors.
The updated universe maps (Dwn’s printable one and Soup’s pretty one) are now in the mod folder for quick reference.
Watch the great new intro movie made by [GLTC]Goultek!
http://www.youtube.com/watch?v=_rVSK0J5Nsk&feature=youtube
The ability to log in with multiple user accounts (from the same computer) is now built into the mod.
Asteroid fields for commodity mining have been added to Strand, Grand Rift, Maelstrom, Faust, Callisto, Belesarius, Ganymede, Etna, Ukraine, Vesper, Wunderland and Switzerland.
All ship prices have been evened out to reflect the shield add-ons.
A mine launcher has been added to the Dart, Mantis Screamer, Hornet MKIII and Tranquilizer.
The mass has been increased on the four Light Fighters so they strafe smoother.
Docking Rings have been removed from all planets (except Crematoria, our prison planet). Now you can dock on a planet from any direction. Undocking exits at the original spot. This has slightly changed distances from planets before F3 will activate, you will have to fly closer to the larger planets before auto-docking. Speed docking is still enabled for all other locations.
NPC Battleship groups have been tweaked, they should no longer planet dive or de-spawn while engaged. I have limited them to a single group of 6 ships at a time now instead of two. Maybe now you will have a chance alone, heh.
Headlights have been added to all of the ships.
Select weapons now emit light as they project.
http://www.youtube.com/watch?v=MSrO5b1sejw
A new FLARE gun has been created for the mines…in case you are Afraid of the Dark. I know you are…
http://www.youtube.com/watch?v=xd6qRcds028
The distance you can visibly see ships has been reduced, this will help lower video lag. This has not changed the HUD ranges.
Over 300 new rumors have been created by [GLTC]Goultek, proofread by DirtyThree, thanks to you both! (You need nearly green reps to see them).
A fresh 2.28 Load screen prepped by [RIP]Soupman. Image by Charlie DiAngelo, awesome!
The four ‘Start’ rocks in the ‘Fame or Shame’ system are now clickable from a distance (for those of you tired of plowing into an angry hornets nest).
The ‘Start’ rocks in the ‘Feudal Wars’ system are now clickable from a distance (for those of you who just can’t seem to find the rock) Congrats to Ironmoon and Jen, their win records have granted them honorary naming rights.
Two planets/bases in each Capitol have been converted or added to Faction-only status (much like the Merchant-only planets except no npcs outside).
http://www.youtube.com/watch?v=_nVXFqcVF5w
Shrine to adoxa; original figure by [RIP]Blue for the Descent3 level Fusion-Reap. Tweaked and converted by [RIP]Fusion and [RIP]DwnUndr. Thanks to Gibbon for the glowmap tutorial. Click on the Infocard to read what it is all about.
http://www.youtube.com/watch?v=77isijraMrk
Twelve new ships make their appearance in this release,
The Brutix Heavy Fighter, provided by [Aesir]Arch. This was created by his late girlfriend Chessa. Texture and HP by Darkblade. Sold at Valhalla, Zion.
The Viper MK7 Ultra Fighter, provided by [Dx]Red_Phoenix. Wireframe by Mark Davies. Adapted by [RIP]Fusion. Sold at Stratos, Solitude.
Five Faction-only Heavy Fighters created by [RIP]John Carter:
Asp - Merchant
Fist - Necromonger
Tempest - Elemental
Blade - Furyan
Hatchet - Rykengoll
Five Faction-only Battleships created by [RIP]John Carter:
Cobra - Merchant
Dragoon - Necromonger
Wildfire - Elemental
Sythe - Furyan
Pike - Rykengoll
……insert new ships here…
More voice files have been added for all new ships, factions, systems, bases and commodities by [RIP]Soupman. We have probably replaced over 5,000 voices by now for Missions, Bartenders, Bribe Girls, Ships Computer, Docking Command and Male & Female Pilots.
The new system has restricted access (the first of several new systems coming). Only players who are flying one of the new Mine ships listed below can enter. There are three reasons I did this; 1) so no big-blast torpedoes are used (a single one of these could kill everyone in the mine, heh). 2) The mines (and future additions) are narrow, large ships would get stuck and I don’t want to hear the whining. 3) The chase view has been lowered to ship level so your view doesn’t go through the wall and disorient you when you scrape a wall.
Three existing ships have been converted to be Mine ships, they are all Heavy Fighters and each one steers differently:
Fang: 3 gun/missiles, 5 turrets, 17000 armor, 85 bots, 85 batts. mine, CM, CD
Reddog: 3 gun/missiles, 5 turrets, 16500 armor, 80 bots, 80 batts. mine, CM, CD
Moss: 3 gun/missiles, 5 turrets, 17500 armor, 90 bots, 90 batts. mine, CM, CD
You may use these ships in normal space if you wish, but only these three ships can enter the new system (FLAC protected). They come equipped with a special Mine Shield and a special Mine Thruster is available. Both are better than stock but not quite as good the ones sold by Merchants. I chose these particular ships because the sur profile is ideal for wall scraping without getting sardined.
Global constants have been drastically altered to give maximum advantage to this new type of mine flying, but you won’t notice this in normal ships. The Mine shield gives a pleasant sound when you bump something, you can thank me now.
There are also three new Bases and a few new commodities and a new trade run (Phrogs, anyone?).
Special thanks to Schmackbolzen for his obj-sur converter. Two years of fresh building possibilities are now open for business.
So many people to thank for their contributions to this release!
[RIP]Soupman for the new loadscreen, daily rep edits, being the ‘bad cop’, creating and running the forums, running events, npc voice files.
[Dx]Mick for new base images, running events.
[RIP]John_Carter for the new faction ships, running events.
[Dx]Red_Phoenix for the Viper MK7, updating ship descriptions.
[Aesir]Arch for the Brutix Heavy Fighter.
[GLTC]Goultek for server tools, intro movie, 300 rumors, full mapping, running events.
DirtyThree for proof reading Goultek’s 300 rumors.
[RIP]Fusion for converting JC’s models into Freelancer format and for creating the billboards and icons for commodities, ships and bases. Tweaking Adoxa’s Shrine.
{KEA}Bobby for the wonderful icons and menues from the last release, running events.
[RIP]Blue for the Adoxa’s Shrine model.
Outside people:
[LL]Atan for the Descent3 editor that made it possible to build the planet and caves.
Schmackbolzen for his obj-sur converter.
Adoxa for his many tweaks to the freelancer engine.
Eagle for the wonderful FLAC Anti-Cheat/Server Operator program.
Joe Boomz for Ioncross.
Cold_Void for the initial coding hints to make guns emit light.
Jerry Berlongieri for the music inside the Illumnion caves.
Charlie DiAngelo for the original loadscreen picture.
Beta Testers for 2.28: AstroCreep, Bert, Cosmic Reaper, Devil May Cry, Fox, Griff, Mech, Mini Astro, Rock Star, Shadow Lord, Shadow Runner, Sir Scooby, ZzzzZ, [(V\ET]-Fire~Ant, [(V\ET]Sitting Bull, [Aesir]Jenessa, [Aesir]SlumLord, [BWF]Zed, [Dx]Mick, [Dx]chris-rogue, [Dx]-Hutch-, [Dx]MsLeFaye-beta, [Dx]Red Phoenix, [GLTC]Goultek, [GLTC]Mario, [RIP]Duke_Nukem, [RIP]Soupman, [RIP]In2u, [RIP]Oddjob, ~AB~
-DwnUndr
ok then sounds like you had issues with CF
Try some of the other active mods then … theres about 10 or 20 with players in them
see a list here
http://www.flserver.de/topservers.php?timeframe=day
Find the Mod Files Here
Sounds like your corrupted , Get Rid of everything FL related and start over bud
you can get the game here … for about 10 bucks
im seeing the same effect in Chrome today
SS attached … i know these are crappy Browsers but alot of Folks Run XP and use IE8 …9 afaik is only Avail for 7 And vista.
until the cross Browser issue is fixed i will be removing it from
The FLC
FLC Stats
Eagles FLAC site
The UV
i will add it back once its resolved … feel free to remove our sites if needed.
Thanks
Soup
nope not the host … im seeing the same stall on loads at Eagles FLAC and here … Hmmm
IE Ver 8.0
Screenshot attached
There a Problem with the Bar ?
Really effecting load times on my sites and not showing up
i will be removing the code for the time being
Always sad to see a server close
BUT
“It Ain’t Over Til It’s Over”
http://www.youtube.com/watch?v=NMkOY6DQtPk
poignant video Apply to your love of the game
**The Latest Release From Team [RIP] Arrives Before Midnight on Christmas Day
Merry Christmas and happy holidays From all of us at Team [RIP] & The Underverse
A Sneak peek at our latest Ship Addition THE MARAUDER**
http://www.youtube.com/watch?v=2p_QkN8TkNM
Thanks for Watching
Soup
First things First
The Team we are putting together to Code FLAC will First look at the feature requests on Eagles Site in the private section.
those will be proritized and then we will move forward.
Those that have access there … now know the program is avail at no cost and what they need to do to keep it running on their servers.
w0dk4 wrote:
It is not compatible with 64 bit operating systems
Are you sure about that?!?
To Quote Eagle
64 may be an issue since some dependencies require using 32 using 64 you’d run into other issues eventually.
better safe than sorry
use what you like … we recommend 32 and discourage 64
FLAC stands for Freelancer AntiCheat, but this program does so much more.
Created by Eagle, FLAC has been used on many servers over the years.
Thanks to the generosity of Eagle, FLAC is now FREE for use (that’s right, FREE, but he will still gladly accept donations).
To gain access to the private forum, register at http://efs.proboards.com and and email the application at the bottom of the forum.
You must be an active server operator, references from other operators are encouraged.
Dwnundr and Soupman of the FLC Freelancer Community site have been selected by Eagle to maintain the FLAC site and protect and maintain the source code for further development. We have ambitious plans to add even more to this wonderful program using plugins and editing of the source itself.
FLAC offers flexibility with a GUI (Graphical User Interface) and plugins (which can be added to future builds). You can run Ioncross beside it if you like (not in full control).
It is not compatible with 64 bit operating systems or FLHook-specific server modifications. Client modifications are necessary, read the forums.
There are many mod ini additions that can enchance your mod (like mounting groups etc). To get acces to FLAC you will have to sign up on the Forum http://efs.proboards.com/index.cgi?
and send an email to [email protected] with the following information:
Name.
Login name on the FLAC forum.
Server name and IP.
Background info on your server and yourself.
Hosting experience and/or references from other freelancer hosters if any.
If you already have access, you can click here to continue to the FLAC board.
Freelancer Anti Cheat (FLAC) is a server side application capable of protecting against all sorts of cheats. Many cheats/mods won’t work anymore while others are simply rendered useless. Next to anti cheat this tool also allows server operators to add many new features to their mods which would otherwise be unavailable to them.
Feature list
The most advanced anti cheat available anywhere.
In game commands for players and admins.
Plug-in support, ability to add your own functionality giving you the full power of what FLAC can do.
Player cloaking features which are 100% secure, it is in no way possible to use any sort of cloak cheats to your advantage making cloaking a viable and fun addition to any server.
Variable cruise speeds, different ships can fly at different cruise speeds.
Advanced ship mounts, allowing equipment to be restricted to specific groups of ships regardless of mount type, increasing the game’s moddability tremendously.
Base and Jump gate/hole locking, groups of ships can be set to be unable to dock certain places where others can.
Support for dynamic economy, allowing you to setup your custom economy or use a commonly available plug-in to do so instead.
Player dockable ships, making it possible for players to dock for instance battleships piloted by other players who can then fly you all over the galaxy.
Dynamic cargo pods, large freighters can be setup to have destructible pods which are automatically attached when hauling cargo and when shot will cause you to lose cargo and possibly incur a piracy penalty as well.
Proper mooring, audio states mooring rather than docking and ships moor and cast off facing the fixtures without the need to modify the original game files so npc’s will still be able to moor as usual as well.
No PvP zones, you can specify area’s where player damage is switched off below a specific rank.
Regenerative armor upgrades can be modded and used on for instance nomad ships to make them regenerate hull just like shields would.
History Development of FLAC started back in early 2003 and the application first saw light of day on the Eagle Utopia server on July 1st of that year, which was the day that server was launched. FLAC started out as a private tool to protect against server crashes and other instabilities Freelancer servers suffered in those days. Due to the success of this tool and requests from outside it was later made suitable to run on a variety of servers out there and made available to other server operators. Many of the anti cheat features within FLAC are proprietary and kept from the general public. This was done deliberaty to prevent possible leaks from being exploited.
These days FLAC covers all the important cheats known, and caused development to take a new direction in recent years where focus has been to improve on Freelancer’s moddability.
To date, FLAC still holds the best track record of stopping cold cheats on both unmodded (vanilla) and a large variety of modded servers out there! Our software is not publically available, and was in the past only available if purchased.
Free copies are now provided to experienced server operators and their affiliates.
You must meet the server operator guidelines posted above to recieve the program. We look forward to bringing server operators new functions and support well into the future.
Thanks for your time in reading this.
[RIP]Soupman & [RIP]Dwnundr
TheDvDMan wrote:
So you actually had enough patience to record all those common bar sentences? Youre a god!
hehe …no not gods , just hard headed
and Not just the bar voices… all the voices ingame npc pilots mission commander , ships computer , bribe girls
All of them except Trent
2.25 New Bartender And Mission Char voices
Since We went public with the Mod we have been working on replacing all of the ingame Voices with ones created by us using TTS software and Human voices … with the release of 2.25 we have replaced all of the original voices Except for Trent…
Trent doesnt say anything server specific like commodities Factions base names things like that so were keeping him … even though we did rename him to Johns This has never been done in a freelancer Mod before … why ?
because its a Huge ordeal … it has taken over 8000 files and many more corrections to get the ingame Synch to be watchable … Dwn and i have been working on these since the start so its taken a few years to get to this point … but it gives us the bragging rights of being the first freelancer mod to ever get it done … all chars in our Mod now speak our Ship names , commodities, faction names and so on … there are no more vanilla refrences left spoken in the mod.
Here a Few Teaser vids of the New Bar Voices , yup thats Me playing the part …
Enjoy
2.25 will be avail tommorow christmas day from our website … see you on the other side
http://www.youtube.com/watch?v=LeDDlFgnvt0
http://www.youtube.com/watch?v=3CVllX2bZdc
http://www.youtube.com/watch?v=I6JCNco7GE0
We are on schedule and 2.25 will be avail Tommorow Christmas Day from our UV website
The UnderVerse 2.25 The Search for Riddick (Christmas 2010)
As always…NO player wipes!
Thanks again to [RIP]Shark & company who keep the server running and funded! We appreciate the donations from our players!
Additions since the 2.24 release:
Commodity jettisoning is now improved.
New voices for the new bases by Soupman
Font sizes have been returned to normal
Some new npcs have been added to various bars
New music by [(V\ET]Fathom for Wyno’s Vineyards
The Ragnarok has been resized to an Ultra by Fusion
New billboards for the new bases by Fusion and Soupman
Several rules have been adjusted and the list shortened
Fusion also tweaked the sur files on half a dozen ships
New music by Gallows for Wyno’s Battleship in Canis Major
Seven new Descent ships (ported by Fusion) have been added
Hold sizes have been increased on a few of the Battleships
Thanks to Gray Mouser for pointing out some infocard errors
New loadscreen by Christoph Gerber, lettering by [RIP]Soupman
A new long range trade run has been added with new commodities
The Jump Gate tunnel animation has been enlarged and re-colored
Trade range has been extended from 1500m to 5000m, thanks to adoxa
Your FLAC bank can hold $ 9,223,372,036,854,775,807 for each account
More goodies have been added to Svarga if you pay for a Special ship
A few new sounds here and there, thanks to Bobby for cleaning them up
A ‘Current Wealth’ indicator now exists in Multiplayer,thanks to adoxa
Thanks to Goultek for mass conversions of a lot of our stuff to French
Ability to set your own custom join messages, /setjoinmessage <message>Player looting has now been activated for our medium and large freighters
Exclusion zones for Ghost Lanes have been added for the major trade routes
Thanks to Gray Mouser for mass conversions of a lot of our stuff to German
Players can type a command to see when the next reboot is scheduled, /uptime
New bases: Wyno’s Battleship, Fathom’s Keep, Bobby’s Basement, Fire~Ants Hill
The Fame or Shame system has been changed from 3D to 2D and the sun moved away
Menu colors returned to normal, new menu colors available as separate downloads
Twenty new 3dbs made by Rob2 from ships to commodities (and a few surprise goodies)
The F1 fine has been turned on. 20 mil per violation automatically deducted by FLAC
Thanks to Fusion, all of our ships now have properly ejecting mines and countermeasures
Jumpgates in Callisto and British Isles moved slightly inwards so they show on the NAVmap
Thanks to Adoxa for the hex edit values and to [RIP]d3jake for helping me with the hex edits
The Soul Train Freighter has been added to Planet Usher in Haunted Isles so Pirates can buy it
Thanks to Adoxa our four Destructible Bases now show in the left Hud Solars for easy selection
The Destructible Battleship Bases in the ‘Fame or Shame’ system have been upgraded immensely, beware!
More cheap items removed from loot drops to ease the selling task and reduce debris in killing fields
The 5km rule and 10 second rule have been removed (undocking invulnerability has now been set to 7 seconds)
Grendel has added a new exe hack by M0tah which balances the damage done to Cap ships by missiles and torpedos
Clans that have purchased Clan systems now have custom player names for the dealers on all owned bases and planets
Tradelane disruption offline time adjusted from 30 seconds to 5 seconds to make the Gauntlet Run event more interesting
The Chat history now contains 127 lines vs 38. Thanks to M0tah for the hex edit number and AlphaDog for bringing it up
The Chat input box now contains 127 character vs 80. Thanks to M0tah for the hex edit number and AlphaDog for bringing it up
Thanks to Bobby all of our bases now have news! He started to a thread to allow others to write some of them as well. Thanks to all!
Pirates will be set green to the Lost Legion npc, so they have been beefed up in Haunted Isles and added to Planet Collinwood in Dark Shadows
Thanks to the following players who supplied news items! Bobby, AlphaDog, Daekash, Peacekeeper, Gray Mouser, Fathom, Suzanna, St4rB|4st3r, Oddjob
Soupman has provided the voice for the Bartenders and Male Bar Patrons, nice work! So we have 830 more wav files bringing our total to over 4,400
Three Quests have been added. The prize for completing all three is very nice. See the ~GateKeeper~ to get started. This is not an easy series of quests, we predict it will be months before anyone finishes them all.
Kudos to Soupman for hours each night updating clan reps and tags
and to the admins putting in many hours at the front door:
Joker
Lynch
Sirius
WireTurp
King Kong
and ~Regulator~Frumpy!</message>
I have that same problem … my words in written form often come off as Attitude … i blame my English teacher …
I have always been for the communties to come together … im not saying anyone here or at Swat hasnt been … but this seems to be the ideal moment to make it so … while i did not Support TLR in the recent past due to Actions not controlled by anyone speaking today , i do Support it Now and Get the feeling TSP feels the same way … it only takes a yes to make it happen,
I would suggest and its just my opinion … we start from square one Right now … nothing in the past counts , its a clean Slate for all … What do ya think Op ?
Lets Really Show the Community that we are united in one thing at least , Link bars and Banners mean little compared to actions , And we all want the best for Freelancers and modders Everywhere … So lets Just do it
Im in … How Bout you Guys ?