PMs on the site don’t seem to be working for me. I don’t have anything in my outbox despite selecting stuff to go there. When I send a PM a black box shows up with the link to close the window, and when I do so, no PM is sent.
Saphira123456
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Cpt_Rei_Fukai wrote:
I sent you a PM.Got it, replied. Did you get mine?
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Cpt_Rei_Fukai wrote:
I sent you a PM.I didn’t get it.
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Cpt_Rei_Fukai wrote:
As for your questions:-Changeing colors ranges from easy to hard,
depending on how the textures were created in the first place.In case of the yamato in this mod it is rather easy as the
textures contain simple shapes and no normal mapping.The other texture is an example I made, where you pretty much need
the source files to change anything easily.-Other ships are a lot of work, because even if you find
models online you need to all the hardpoints to them,
create surs, export models, code all the equipment and ship
entries for them, add effects and sounds, etc.
And then you need to test everything and hunt down mysterious bugs and crashes.
As an example just this one ship needed ~800 Lines of code(not counting the ale code)-Adding ship merchants is easy, but adding new ships
to existing vendors is even easier, so do that.But anyways, I won’t do this for you, but if you are serious,
we should meet in mumble/teamspeak/discordI am willing to try Teamspeak again for you. I’ll have to download it though - what is your name on there?
Other than that it’s Guilded.
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I don’t use Discord anymore, as it’s become a hive of cyber-criminals, hackers, terrorists and traitors to the United States, among other reasons. And who uses Teamspeak these days?
I have a Guilded account, and a server if you want to use that. It’s primarily a clean sci-fi/fantasy crossover roleplay server - hope you don’t mind furries because everyone there likes dragons.
Here’s an invite link to my Guilded server, should you desire to speak to me there. It’s a lot like Discord, just more secure.
https://www.guilded.gg/i/EzrwodJE
I also play and chat on Steam and have a backup group chat for my server there.
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OK, testing will take a while as when I updated the mods, all my saves got removed. I’m going to have to start the single-player campaign from scratch.
That’s not a bad thing, btw. I’m happy to do it as I LOVE this game.
Also, as a side note: Is there any way I can get you to add other SBY-themed battleships to the mix? I’m not asking for completely built-from-scratch vessels, just different-colored versions of the Yamato themed to other nations and offered at other bases.
You could have:
Space Battleship Iowa in Liberty (haze-grey-and-red Yamato reskin)
Space Battleship Warspite in Bretonia (Dunno about color here - perhaps add a camouflage pattern?)
Space Battleship Bismarck in Rheinland (black and red skin)Also, is there a way you can make other stations have ship merchants?
Like sticking a dedicated battleship merchant in the various Shipyards, for example. You don’t need to do this last bit; it’s pure quality of life as it’s a little awkward buying a ship the size of the Yamato at a place designed to hold much smaller ships. -
I’m using FLMM 2.0e, just like I said before.
And I’ll take care of testing, sir.
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OK, good news and bad news.
Good news is, I can now purchase the ship. (thanks Adoxa.)
The bad news is: When I target the mooring fixture it doesn’t give me the option to dock/moor (the button is greyed out.) When I target the planet or the docking ring and click the dock button, the flight controller says “Your request is denied, we are unable to accommodate ships of your size.”
So how do I dock/moor?
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adoxa wrote:
It’s added by the script, you have to check the actual file.Ah, the script is using [c]append[/c] when it should be [c]sectionappend[/c]. Deactivate it, open up the mod’s [c]script.xml[/c], search for [c]market_[/c], insert [c]section[/c] before [c]append[/c], and repeat (i.e. you should change [c]market_misc[/c] and [c]market_ships[/c]), reload, reactivate and that should do it.
I’m not comfortable messing with scripts, I’m scared I’ll screw something else up. I’ll give it a shot though.
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adoxa wrote:
It’s added by the script, you have to check the actual file.OK, I checked the file and I found the Yamato. However, there’s an error.
Instead of being “base = Ku02_04_base” it’s added at “base = St02_01_base”.
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Cpt_Rei_Fukai wrote:
Well, that is a strange one, as the code for the ship sale is the same, regardless which option you choose.
Only the drone is sold at planet Junyo in vanilla and the mod just adds the yamato as the second ship that is sold there.Please check the file DATA\EQUIPMENT\market_ships.ini for its contents,
It should contain the following:[Base Good] base = Ku02_04_base marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1 [...] marketgood = yamato_package, 20, -1, 1, 1, 0, 1, 1
Negative. The entire .ini file is completely missing from the mod folder. Only the MODELS folder exists in the DATA\EQUIPMENT folder.
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Hello, this message is for the amazing Cpt_Rei_Fukai from before.
I’m trying to use the mod with the new, upgraded balance and there’s a problem. The ship isn’t showing up for purchase on Planet Junyo. A Drone freighter is available for purchase insead.
Mod manager is saying that the mod is installed and active, however the ship is not showing up for purchase on Planet Junyo.
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adoxa wrote:
Did you extract the zip to its own folder? i.e. you have [c]mods\yamatoshipmod_1-1\yamatoshipmod[/c]. Remove that intermediary, so it’s just [c]mods\yamatoshipmod[/c].Thanks, it looks like that worked.
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I’m getting an error when i try to launch it in FLMM 2.0e. Details to follow:
Error: This mod (yamatoshipmod_1-1) doesn’t contain any files under the DATA, DLLS or EXE folders, so it wouldn’t modify anything!
Check the folder structure for this mod.
Found mod: C:\FL Mod Manager 2.0e\mods\yamatoshipmod_1-1I’ve verified that the files are actually there, but FLMM isn’t recognizing them. Please advise.
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Cpt_Rei_Fukai wrote:
As per your request, I added some docking options.Thank you so much Chief Orion!
(Don’t know if you’ve seen the original Star Blazers, but that’s a reference to that.)
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Cpt_Rei_Fukai wrote:
To fix your docking problems, you can either use the moor code from the new balancing or rename docking_ringx2_lod.surJust my two cents:
Unless you can find free as in freedom 3D models online you are probably on your own. What you are asking for is hundreds of hours of work, if you need to create the models first or >20 hours if you find models and know what you are doing. Add even more for custom equipment (models).OK, I have images to work from and blueprints for the Valkyries, but not custom models so that could be a problem.
Could I bother you with a commission? You did a really, REALLY good job on the Yamato herself so I know you can do a great job with the fighters.
Also, how do I access the mod files? I like the old balancing but I’m afraid to “screw around and find out” how to add the moor code or change the mod files as I don’t want to accidentally mess up your superb mod fixes.
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Hey folks, thank you again for the superb Yamato mod rebuild.
You’ve inspired me to ask for an extension of this mod to include the fighters from the same universe, specifically the Cosmo Tiger, Cosmo Zero and Cosmo Falcon from SBY2199.
I also created a separate thread for this request, that includes some other fighters.
https://the-starport.net/modules/newbb/viewtopic.php?topic_id=6535
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I’d like to request several new fighters for Freelancer, starting with the fighters that go along with a previously-suggested mod of mine.
The brilliant people here at the Starport have already created - or rather, reinstated and updated - the legendary Space Battleship Yamato mod for this game.
Therefore, in keeping with the SBY mod I already have, I’d like to ask for the fighters of Space Battleship Yamato 2199, specifically the Cosmo Zero, Cosmo Tiger, and Cosmo Falcon, to be added to that mod.
I would also like to request a new mod adding the Variable Fighter aerospace mecha of Macross/Robotech, the VF-1 Valkyrie (based on the F-14 Tomcat) complete with their alt-mode configurations if at all possible.
Additionally, since the size of the Yamato makes landing a pain in the behind, often causing massive collision damage to the docking rings and invoking combat, I would like to request a mod that enables player ships to moor at stations and docking rings instead of having to go through said rings.
Alternatively, a mod allowing for “ghost rings” that will allow player ships to pass through them without colliding, could be of use. I believe that one of these is included in a previous version of FLMM.
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Cpt_Rei_Fukai wrote:
Saphira123456 wrote:
Edit: Oh my god. Captain Rei, you are a MIRACLE WORKER.
You can be my chief engineer any time.As a matter of fact, I am an engineer.
Glad you like it.
The whole new balance thing and the broken effects took me quite a while,
I hope it was worth the wait.
You should be able to freely switch between the old and new balance, so give it a try.See you in Space Cowboy
VERY worth it. I’ve been waiting on this mod since 2014, and you did a phenomenal job.
It was WELL worth the wait - and you are exceptional!
It only took you a couple days to fix everything. Not long at all!
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Cpt_Rei_Fukai wrote:
My work on this is done.
The sur is not perfect, but I think this is caused by Schmackbolzens converter.
But it works well enough.This mod was so unfinished that EA tried to publish it.
But then again, Freelancer modding has come a long way since 2005.[olist]
- Extract the yamatoshipmod.zip to the FLMM Mods directory
- Start FLMM
- Deactivate the old mod
- Activate the new mod
- Maybe copy the existing single player saves
- Load a save before you bought the ship if possible
- Buy the ship again
- ???
- Profit
[/olist]
I hope everything works out for you.
Fun fact: Today marks the third anniversary of my visit to the yamato museum in Kure.
Thank you! I’ll be testing it soon - I know it works with FLMM, since I just activated it.
For now though, I like that you added the ability to use either the new balance or the old. (I chose the old to start with. Time to see if I like it.)
Edit: Oh my god. Captain Rei, you are a MIRACLE WORKER. You can be my chief engineer any time.
I LOVE THIS MOD.
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Mod request: New Fighters
Space Battleship Yamato/Star Blazers mod wanted
Mod request: New Fighters
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted