Howdy y’all.
I was wondering if anyone who knows about NPC’s can assist me with telling me what each bit means, I’m trying to add ships to the game and I’m just getting a headache at the moment.
In Missions/Encounters, what does each line mean? (Taken from the battleships encounters mod)
[EncounterFormation]
ship_by_class = 1, 1, sc_destroyers
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 2, 2, sc_gunboats
pilot_job = assault_job
make_class = wanderer
ship_by_class = 2, 2, sc_fighters
pilot_job = assault_job
make_class = wanderer
formation = destroyer_gunboat_fighter
behavior = wander
arrival = cruise
longevity = 50
allow_simultaneous_creation = false
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
In faction_prop.ini, where do these lines link to?
npc_ship = Bretonia_Gunboat
npc_ship = Bretonia_Destroyer
npc_ship = Bretonia_Battleship
formation = gunboats, gunboat_wall
formation = destroyers, destroyer_wall
formation = battleships, battleship_wall
In Formations.ini, what does this mean? Positions of ships compared to the center point? Is the number of lines the number of ships in the ‘fleet’?
[Formation]
nickname = battleship_wall
pos = 0, 0, 0
pos = 400, 0, 0
pos = -400, 0, 0
pos = 0, 200, 0
pos = 400, 200, 0
pos = -400, 200, 0
pos = 400, 0, 0
pos = 400, 200, 0
pos = 0, -200, 0
pos = 400, -200, 0
pos = -400, -200, 0
pos = 400, -200, 0
pl_pos = 0, 0, 500
Why is there battleship_wall and not cruiser_wall or gunboat_wall?
NPC_Ships.ini, what does each line mean?
[NPCShipArch]
nickname = Bretonia_Gunboat
loadout = Bretonia_Gunboat_Loadout
level = d19
ship_archetype = br_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
shipclasses.ini, what do these mean?
[ShipClass]
nickname = sc_destroyers
member = class_destroyer
Which bits are re-usable for other patrols? Do I need a brand new INI file in Missions/Encounters for each new patrol?
Apologies for all the questions, I hope someone can help.
-Seth