w0dk4 wrote:
That happens when the game loads ships that are not yet cached.
OK, this thread is old, please don’t be mad, I want to say THANK YOU, as it did help me today when I was googling for the explanation of this thing that has been bothering me. I mean I got new shiny i5 CPU, Kepler GPU and SSD HD, all to play this great game the way it’s meant to be played :-), and truly enough the game is smooth as butter, the jumps between the system are, well, instajumps (looks weird, but hey, the timesaving factor is fine with me), but I still get this “micro-stutter” now and again, say 2-3 times in a gaming session (1-4 hours).
I actually upgraded two months ago from ancient single core CPU rig that while it was fine for Vanilla Freelancer it was not able to handle mods like Crossfire anymore. I am playing enhanced Vanilla right now (Hunor’s skybox, HD textures and Adoxa’s patch), with AF and AA maxed out in the driver settings, and it looks great and it plays great. I don’t get any of stuttering problems I got on my old rig, like when flying out of a base the gate would “pause” for a fraction of a second etc. and the audio chatter in space no longer causes such micro-stuttering as sometimes happened etc., but while most (like 99%) new ships spawns do not cause it either, it does happen maybe twice per gaming session when new ships appear in this manner.
I am glad to know that it is, obviously, normal FL behaviour and something “hard-coded.” So, thank you again.