adoxa wrote:
It doesn’t look like there’s anything directly available, so I can only suggest a couple of things. You may be able to use the subtitles plugin to do it, although I believe atm it uses raw audio data, so you’d need to create unique files for each name; or you could use dummy models, using the texture for the name. The real shame is there is actually a [c]SUBTITLE[/c] event, but the subtitle interface is not implemented.
Cheers adoxa, it looks like dummy “panel” models and textures is the easiest way to get this done.
I did have a look at the subtitles plug-in, but it seems that would only work in-game and as you say is tied in to audio files being played.
It does seem a bit odd that the scenes scripting engine does not have the facility for subtitles and captions, but hey-ho, such is the way of things.