The layout of the HUD is pretty much hardcoded into Freelancer.exe. FL Hack has some basic HUD options, letting you change the order/color/solidity of the power/shield/hull status gauges, as well as reversing the meaning (instead of starting full and decreasing to empty, they start empty and increase to full). Back on TLR, someone requested an “alternative” HUD, which would place those gauges in the center of the screen, in a “U” shape. I made a prototype, which put the shield status vertically on the left and hull on the right, just inside the hit indicator (on a 1024x768 screen). There was no response, though, so it never developed any further (I didn’t like it, myself, and it’d need a bit of work, so they don’t stay on top of dialogs). Still, if anyone wants a look, I’ve attached it. It’s an older version of FL Hack; there’s no option for the HUD, so you’ll have to restart to get rid of it.