Thanks!
You are worth your weight in gold, at least
Thanks!
You are worth your weight in gold, at least
Those are the two offsets we get as the most frequent crash reasons. What makes me helpless is, that you canât pinpoint a special player or NPC activity as the crashes happen randomly, some times the server runs crash free for three weeks and then crashes happen two or three times in a row. It happens with one player or ten players, in different systems and with players flying missions or simply trading.
I hope with a hint what is triggered I can get an idea where to look at.
Tried to track it down but no joy, maybe someone here has an idea what:
content.dll, 1.0.1254.11, 00047bc4
ntdll.dll, 5.1.2600.5755, 000101b3
are?
I took the stripped hull shape, remodelled it added stuff, sorry if some feel hurt because the shape was remodelled and not created (again) from scratch.
Still created and skinned a ship, well if it doesnât count I take it off the gallery.
I would also have a look at the section:
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 21
in the constants.ini.
If the entry looks like that above your turrets will take only a fraction of damage delivered by the weapon. Try experimenting with the multiplier, my experience is, the lower it is, the more damage they take. This is a global value so remember that your fighter guns will also fall off much faster if you change it.
Also take into your calculations that damage delivered by the missile decreases with distance to impact so if you have detonation_distance set to a high value the damage delivered will be already less than the value put into the ammo section.
I guess a combination of all will be the cause why your turrets donât take proper damage.
Well, the idea of syncing two FLserver processes to allow multithreading will surely help hosting big servers but how about pushing it further.
Syncing player databases and linking the server processes could allow for inter server flights, that would be a great thing in my opinion.
Look into âMy documents\My games\Freelancerâ and there the file âPerfoptions.iniâ
Open it and look at the bottom, youâll find this:
[Display]
size= 1680, 1050
color_bpp= 32
depth_bpp= 24
change the âsizeâ parameter to âsize= 1280, 1024â and it will work.
![](http://monkeyuniverse.kicks-ass.org/MU banner2.jpg)
A small grain of sand in the vast universeâŚnothing special, just a cluster of stars and some nebulasâŚjust one out of millions of similar placesâŚ
But it was chosen by the Monkey god! The Sirius Sector! A new home for mankind and just interesting enough for our story.
The first Nomad war is over for several years and people in the colonies forgot about the threat of the Nomads. The governments of the four houses went back to their business and rebuilt what was destroyed in the war. It seems to be a time of peace and economic growth again. But Sirius is in danger! The Nomads are not dead, but even more powerful than before. Pilots disappearing, stations that are attacked out of nowhere, single ships of unknown origin and material that are spotted all over the colonies! Mankind is at war once again! The Nomads are back, stronger and more dangerous than before. They already control several systems and operate all over the colonies. However, this time mankind has an ally. The Monkeys from Planet Primus share our aim to destroy the Nomads! They have the blessings of the Monkey God and superior knowledge and technology.
With the nomads gaining strength everyday, the Robots, Monkeys, Order and House governments were finding themselves under increasing pressure to hold them back. The Nomads have already gained foot holds in other systems. They have also learnt new tactics and fighting skills from analysing those of their foes. Now with these new skills they have become a force to be reckoned with.
However the Robots and Monkeys not to be outdone built 2 embassys in order for them to liase battle plans alongside their allies in the house systems. They also developed new and improved ships the likes of which Nomads had never seen before.
The robots had also forged a deal with the mercenaries. Providing the mercs with a system right on the Nomads doorstep. A system known as Robot 2 where the mercs could assemble there fleets, repair there ships and make necessary changes to their armaments.
The question now is do you have what it takes to fight alongside them against a force that threatens the entire population of SiriusâŚThe Nomads are here and here they intend to stay. The future is in your hands, can you make the difference?
Enter a new story in the world of FreelancerâŚ
The main aim of this mod is not to change the entire Freelancer universe, but to add some parts to the game to make it more interesting.
We also changed some of the original features to make the game more challenging. As we wanted to keep the original Freelancer feeling we tried to add things that really fit in the Freelancer universe. However these are our ideas of a âbetterâ Freelancer and you may not like them.
Countless enhancements, systems, pilotable ships and even more wait for You to be discovered.
âŚ.and much more
Also our mod is uniquely running the auto updater from DB software, a comfortable and reliable way to keep you up with our constant mod development. Your Freelancer will update itself automatically each time you enter the world of Monkey Universe and provide you with the latest development in weapon technology, ships and political situation. The world around you is growing and developing so each time you log on some things may have changed. Also it gives us the opportunity to react to player suggestions and wishes quickly and smoothly.
Visit us at: http://monkeyuniverse.kicks-ass.org
Well, making ships and objects appear in certain distance is now clear, but how to make explosions, gun trails and missile trails appear at a certain range.
I want to make shootouts visible from far out and it has been done already but as far as I see until now none of those were willing to share this âsecretâ
So how to make it?
Erm, I may add:
We run the Opteron Dragnite mentioned and another:
Opteron dual core
2048Mb of RAM
320 GiG HD
100 Mbit up / downstream
unlimited traffic
Debian Linux
located in northern France
It hosts our website and provides the SVN system base for the developers plus the autoupdater files for our players
Traffic per month: around 25 - 145 Gig (depends on update frequency and size)
oh, it costs 26,50 Euro per month
You can for example implement a couple of torp launchers firing the same ammo, let me give an example:
A refurbished launcher, super cheap but also unreliable. You could use the unused line: âdispersion_angle =â to make it fire inaccurate, the line âturn_rate =â below 90 to make it turn slower into target and âlock_on_time =â to make it acquire target slower.
A line launcher â> your standard issue
A multiple launcher by adding multiple Hp_Fire to a launcher
Those are only a few fast shots I got when reading this topic, there is surely room for more.
Well, you are right, everyone has the choice which software he wants to use and which level of anti cheat he wants to have. We decided to get FLAC because the FlHook version didnât offer any anti cheat at the time we used it.
We decided to spend 35 Euros on something we think is worth the cash to keep the server cheat free. We think we owe it to our users and I see it the way that I donât pay for the software but for the time someone spent to create it. We also spend a lot of bucks on a rented server, shouldnât we do that either?
It is also funny that we cry havoc when we have to spend 35 Euros ONCE on a software with constant development and close support and on the other hand spending 100 bucks on caramel-apples and rollercoaster is the most normal thing in the world.
As already said, we shouldnât discuss someoneâs decisions and the point if it is worth it or not to spend cash on certain things as weâll end up discussing the meaning of life. I see advantages in both ways and appreciate the work guys put into programming such tools. With those tools we can run our servers and everyone programming them deserves our appreciation disregarding if we like his approach to this matter.
Finally the Starport is a plattform about Freelancer information and I think the poeple who migrated to here from pages we clearly pointed out what was wrong about them, are able to discuss every tool available to run a server. I bet this was the point Dragnite had in mind when he mentioned FLAC, itâs about information here and people can decide what they do, finally itâs a personal choice.
Yes it does.
With us it worked a bit faulty at some times, may be the earlier versions, so we had IFSO running parallel. Beside that it was a nice proggie and we ran it for a few months before we switched.
Monkey Universe hosting the bar for ages already
We would like to be added to the server / mod links
Erm, knew this as FLModelResizer, downloaded from EOA.
where can I get this FLModelTool?
Want to take a look at it
thx, will try to get the center sorted.
The .sur appears to be a âborrowedâ and resized copy of a vanilla Sabre sur.
Maybe during resizing it got scrambled and doesnât match the requirements.
Iâll check out with another sur to be sure.
Well, I gave it up with Lancerâs, canât stand the atmosphere and the two main heads in the background.
Didnât bother to register for the 1001th time.
it is exactly on: (x,y,z) 0, -3.5, 0
We have a serious problem with two of our ships. The coding is right and they are working fine but when you click on them the lighted box surrounding the ship is not placed around it, it is behind it. Therefore also the cross-mark doesnât fit and the ships can only be hit when you judge by eye and guide your tracers into target.
Iâm totally clueless why this happened, we navenât encountered this problem before. I guess it can be related to the .sur but the first glimpse says, the sur is matching the model allthough it is borrowed from a vanilla ship.