@TRIP:
Check FL Sounds menu, 3D sound on or off?
VNM51
Posts
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Dromedary wrote:
Yes the program is buggy at making them, you just have to know how to correct themThat’s the point. You cannot use it properly since it’s buggy, correction always needed, so it doesn’t work fine.
What you wrote is a contradiction. -
Actually adding new patrol (if you mean “set patrol” as making new patrol routes) leads to CTD sometimes, and not sure you receive any error message.
I don’t know how you added the patrol routes (by hand in .ini or by using FL Explorer or else) but using FLE for installing new patrol routes usually leads to CTD.Btw, 3D sound is on or off?
If you use def voice, do you have crash as well?If you post the new rows in .ini and additional new stuff that connects to this issue would be helpful.
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@corpse:
That link was posted on an official forum, I didn’t get any warning.@Skotty.:
Couple of forums say that this ATI R9 270 might have problem with providing mip level correctly (and not just in FL).
Since I’m by no mean an expert on ATI cards (prefer NVidia) I wouldn’t want to say anything stupid, but after reading those posts I think this card isn’t the best choice for FL. -
I’ve read about this issue, here’s a tool that might solve the problem:
http://www.softpedia.com/get/Tweak/Video-Tweak/ATI-Tray-Tools.shtmlATI users wrote that, MIP level problem can be fixed by using it.
Hope it helps.
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Btw, what happened to Forsaken? Haven’t seen him in a while.
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@Kuze:
Good work on the cannons, look solid.
I look forward to seeing them in game. -
probably the .sur then
I cannot think anything else too.
You’d rather get rid of the .sur (rename, remove…etc) and -as Thaddeus suggested- move the .mat file into the same folder then check hardcmp again.
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Does that happen to only one file or generally?
Try to open a cmp file without it’s .sur that might help find the bug because .surs usually cause hardcmp crashes. -
If you are interested to have a look at my models from my mod, check my deviantart freelancer folder: http://vnm51.deviantart.com/gallery/45865900
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i wrote in my post that i tried runnign it as admin
But what you didnt write:
Did you try to make a new mod or you have an existed?
Did you place your mod another location or default? -
Do you play vanila Freelancer or you use any mod?
It’s just a suggestion but 3D sound should be off otherwise you might get CTD. -
Yeah, you should use .dds instead of .tga because .tgas are usually flipped in game.
Here’s the converter though:
http://the-starport.net/freelancer/download/singlefile.php?cid=2&lid=7 -
@Devastation:
You can do it by opening a ship’s .mat file via utf editor.
Simply export it’s textures in .tga format, make the changes then import back. If you don’t want to retexture or recolor a vanila ship then you have to use the ship cloning tool what can be found at downloads section somewhere. You need this because all ships got unique name and textures as well otherwise you might get issues in game.Update:
Here’s the model cloner:
http://the-starport.net/freelancer/download/singlefile.php?cid=2&lid=8 -
Try to import the cockpit cmp into milkshape and move it from the center to the left or right direction. Then export back and set a proper Hp for it also check the shiparch.ini as Lancer suggested.
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@Devastation:
I strongly recomend to delete the old entries every time you modify HUDs and you should use FLMM.
I cannot help but posting my entry files that you could compare with your HUD file list:
hud_guagewindow.cmp
hud_maneuverbox1,2,3,4,5,6,7,8,9.cmp
hud_nnbox4,5,6,7.cmp
hud_numberboxes.cmp
hud_shipinfo.cmp
hud_shipinfo_min.cmp
hud_target.cmp
hud_target_min.cmpI don’t know what sort of program you use for recoloring the textures but several files -posted above- have images with alpha layer so recoloring isn’t enough but separating the ACs otherwise you gonna get messy result.
Hope it helps.
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I checked my unique HUD which contains a recolored darkblue texture and works fine (I used that tutorial as well) what means that you either missed to modify a file or you got savegame problems. When you start a new game do you delete the old entries? If you do so (and presume you use FLMM) is your mod active or not?
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I do remember there is a pdf document around what contains the whole HUD recoloring tutorial but i don’t find right now.
There is a human here name is cheeseontoast who uploaded that tutorial, send him a pm because I’m sure he can help you out. -
Try this thread:
http://the-starport.net/modules/newbb/viewtopic.php?start=0&topic_id=2458&viewmode=flatℴ=ASC&status=&mode=0You may find what you’re looking for.
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Just make it clear: You want to make a smaller nebula placed in a bigger nebula where’s the “old exclusion” zone cut the bigger nebula to make room for the smaller nebula?
If it is, then an exclusion zone is valid for an object you assigned to. Another words, if you define the exclusion zone for the default nebule only that wouldn’t have any effect on the new one.
Stuttering
Problem: new voice entry crash
Problem: new voice entry crash
Textures all on low quality
Textures all on low quality
Freelancer VK: Different mods every week
3D Model Showroom
HardCMP V1.0.0.23 crashes
HardCMP V1.0.0.23 crashes
3D Model Showroom
Freelancer explorer
Radio chatter gone
TGA Ship Texturing?
TGA Ship Texturing?
Cockpit Camera & Cockpit Hardpoint
HUD Texture Problem
HUD Texture Problem
HUD Texture Problem
HUD Texture Problem
Nebula excluding clouds