I’ve found the correct line now (as well as realizing I wasn’t looking for addresses correctly), so thank you for that, and have made the directed change to have a modded version of the content.dll.
However, now the game won’t load when I have the modded dll in place, going through the pre-menu cinematics before suddenly closing before it gets to the menu itself.
EDIT: Having made observations in FLSpew, it seems the game can’t find the new content.dll, and by observing the BIN folder as I uninstall the mod with FLMM, it apparently completely removes the content.dll from the normal files afterward… even when it was already there before the mod was turned on. I have no idea what to do with this information, though.
EDIT 2: No longer seems to be removing the file, now. Maybe it was just confused? Still can’t run the game, though.
EDIT 3: I’m actually starting to suspect this crash might not even be related to the content.dll, given I’ve removed it, reinstalled Freelancer just in case and run things again with the mod… and still gotten the crash out. Also, I grabbed FLScanII and it said something about a parsing error related to the SHIPS folder, but I can’t find what’s causing that, if anything, unless it’s something outside said folder making it unreadable.