General Info
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I have heard of newer versions of FLHook than 1.5.5, but they were developed by other mod communities, so I always assumed they were not for public use and steered clear of them. It would be nice to have a legitamte download that all can use.
Easy desires… /ping etc that other players are used to having.
maybe two more levels for server helpers. Superadmin gives it all, it would be nice to have a
Helper1: msg, kick (no ban), beam, chars
Helper2. all of above plus cash and kickban (when they have proved themselves)You did want a wish list right? ;D
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I have heard of newer versions of FLHook than 1.5.5, but they were developed by other mod communities, so I always assumed they were not for public use and steered clear of them.
Anyone is welcome to use the version of FLHook I develop for 88 Flak. It adds a few new features and bugfixes, and there’s going to be a new version coming out soon that will add a lot more. When it is, I’ll probably make a new thread here for it detailing the major features and containing a separate download link. In the meantime, get it along with the latest Flak beta RC. You’ll find an updated FLHook readme.txt in /EXE containing updated documentation on the new features as well as a changelog detailing what was added/fixed. In addition, the source has been included in flhook1.5.8src.rar, so you can take features from it/customize it if you so wish. If you do decide to use it in your mod/on your server, please reconfigure FLHook.ini. I’d also appreciate some credit where it is due. Thanks!
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Only if you use a crappy plugin
Regarding functionality wishes:
I want to stress this again, I will never add more functionality to the base flhook version, since that would contradict the plugin idea.
FLHook obviously has some great “stock” features, and I will try to improve them and bugfix them, but anything “new” should be done with a plugin. I encourage everyone to rewrite their specific flhook features into plugins so we can all mix our features easily. Of course I will also provide plugins of our features at Hamburg City.The main problem is really to convince everyone to go for plugins, otherwise this version will have not much use. But if everyone would develop using plugins, that would really be a new age of flhook development.
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w0dka,
With the plugin version would it be possible to use a datase and have Flhook read from a database? I mean, now, if you want to make web tools for players it has to be done with a socket connection to flcharmanager and/or flhook. But if you have the webserver and flserver in the same rack it would be easy to have that. -
Little status update:
Im making good progress.
Currently doing the general implementation that means the “thinking” part is almost over, only dumb coding work leftShouldnt take too long now, I will post how to code a plugin soon and will also provide example code.
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I have thought a little bit about the problems arising when writing plugins…
For example if you want to add new events for the eventmode of the socket connection, there is a problem because there is no easy way to access the interface.Therefore, I will likely export a lot of FLHook’s original functions and include header files and a library, so you dont have to invent the wheel over and over again.
For example, in the case I mentioned above, you can just call the ProcessEvent(…) function of FLHook to add a new event for the socket eventmode.Also, Im thinking about implementing some sort of interface function designed for communication between plugins, so that you can seperate features more easily into their own plugins rather than writing one giant plugin because everything depends on each other.
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Hey
thx for FL-Hook plugin but I may found a bug
I just can install 8 plugins on my server, if i get more FL Hook load them, but I get an Error “header [Zone] value size missing parameter 1”I run on a virtual Windows Server 2003 64bit
I hope you can help me
mfg