Is it possible?
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[EncounterFormation]
ship_by_class = 1, 1, sc_gunboats
pilot_job = assault_leader_job
make_class = class_police_patroller
make_class = wanderer
formation_by_class = gunboats
behavior = patrol_path <–------------------ Bear in mind this is configured for a patrol path, try changing to wander
arrival = cruise
allow_simultaneous_creation = yes <----------------- Change to FALSE, means only one encounter will spawn at a time
zone_creation_distance = 0
times_to_create = infinite <------------------- Change to 1, means will only spawn once while you’re in the encounter even after you killed itThought i’d add those amendments as it will help the situation
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Thats great, it works… thanks a million for your help guys. All i gotta do now is improve the way the npc flys!!. It seems that all this single npc (named Khayman) wants to do is fly away alot.
Time to get my head around the pilots_population.ini i guess….thanks again.
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Reloading NPC FTW ;D
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I wanna just say im having some real fun with this npc now ;D
Ive got just 1 npc with the new name flying almost as good as a real player (apart from it spams mines). I found changing the loadouts has made things more and more challenging.Thanks again everyone for all your help i can only hope one day i can return the favour.
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Ty for the help gibbon
Guess its the wrong threat but still thanks -
i was just wondering,
is there a way to stop the npc trying to run away?.. i have them turning to face me quite fast and when they do, they are good, but sometimes they still try to run (dodge) before facing me again…
can i just remove or decrease a value like this :
buzz_max_time_to_head_away = 1 <–-- make it 0 ?
or maybe :
strafe_run_away_distance = 100 <----- make it 0 ?
or do i increase a value like:
engine_kill_face_time = 1 <------ make it 3 ?
i keep trying lots of things but not much has changed if im honest just wondered if anyone knew)