Problems, or false negatives?
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When starting FLServer without FLHook (the plugin version, 1.5.9), the server starts up as it should, without any yellow or red warning and error messages. With 1.5.9 however (flhook.dll line added into dacomsrv.ini), the server console lists a number of warning and error messages.
Does this version of FLHook has a mechanism for going through all the files the server would use and is actually responsible for detecting these messages before their time?
If FLHook does not have a mechanism like that, then why do the messages appear when starting the server with the hook, and why don’t they when I’m starting it without it?
(Though, most likely, I have missed out on something )
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Actually, I just figured that they are not false negatives, but actual problems…
I know it doesn’t fit the flhook forums anymore, but I do not want to start a new topic - do any of you know of an app that can reverse the hash codes found in the console window? Not necessarily to the nickname, even to the crc code would be enough - something like a hash to crc conversion tool, so that I can try and debug these errors.
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- init: FLHook now forces the FLServer to load the complete universe before going live (fixes an autobuy bug and helps spotting errors in mods)
So: Yes, FLHook will load all the systems prior to the server coming online. Thats also the reason why it will take a little longer to startup the server with FLHook and why it already needs a fair amount of RAM at startup time.
Concerning CRC stuff: http://the-starport.net/index.php?option=com_tempdl&d=374