Biocross Freeworlds Testing
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**I thought I would take a moment to show you just what I have been doing over at the Free-worlds Server with Biocross and how much it has progressed since the official testing began:
Problems:
Starting on a negative I know, but inevitably what I would like to let you all know is how helpful Snake as been in determining problems - Admin Snake has pretty much single handedly pointed out all the kinks, bugs and problems he can - and by going further than that he has added features to Biocross. Evidently we had a few bugs some severe some not here is a list of what we ploughed through:
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Random Crashes
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FLStat functionality was hit and miss
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SQL hates characters with ’ in their name (this one caused madness haha)
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Maintenance section didn’t technically work as it should
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SEVERE bug where some players could lose characters - thank god this was fixed soon
**New Features:
We have added some new stuff to Biocross some of it Snakes idea some of it my own, the two most noteworthy are the following:
1.) Integrated player summary - on top of the additional player summary window built into Biocross Snake voiced that it would be better if one was integrated into the Search Window itself
2.) Clan Management - when Managing clans the hardest thing can be simply knowing where everybody is, where they need to be and if they are flying the right ship - some clan leaders may also need to monitor the financial situation of there players, henceforth I introduced into Biocross a clan management feature which can be viewed here:
http://66.45.244.18/Clans/index.html
looks best in FF or IE, Chrome doesn’t seem to cope well with transparency
3.) A new, easier to read online list format: http://66.45.244.18/Flstat/online.html****
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