88 Flak
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Using the mod 88 Flak which has so many additions to Flak!
check us here:
www.memes.no/88flak/forum/To Quote FoxUnit01 (the modder)
Flak 1.27 totes features such as:
– A re-done flight model (engine kill is now on all ships, and most classes drift around more to be specific)
– Large balance overhaul (VHFs no longer suck, for real this time! =P )
– Further improved AI
– The new “bot” squads for anti-social people ( http://www.memes.no/88flak/forum/viewtopic.php?t=106 )
– Increased sight range on players and NPCs (players show up at 20Km un-grouped instead of 5Km, 150Km grouped instead of 10Km. NPCs show up at 5Km instead of 2.5Km)
– Faction affiliations (getting friendly with a faction automatically prefixes your name with that faction’s tag, and you will show up hostile/friendly to any player hostile/friendly with your faction)
– Better asteroid fields (you can now move a Battleship or Station through one without frustration)
– A new pilotable station (Rochester Base), making for 31 pilotable stations now.
– 10 new NPC voices (17 total!)
– One large crap-load of minor tweaks to make Flak play better.
– Another large crap-load of bug-fixes and crash-fixes, served warm.
– And, last but not least, Navy patrols in the Freeport 7 Memorial no longer fly straight into the sun. =D shot at
and a whole heap more!So come on and give us a try. You won’t regret it!
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There’s a new patch that should be rolling out in the next few days. The above features are just a glimpse at the incredible features this mod contains. Personally, once I played Flak, there was no going back. Many mods appear to be slow paced, unbalanced, and just plain boring after I really got into Flak. Bold claims I know, but give it a chance, you may be surprised. It’s a whole new ballgame.
So what is it? At it’s core, Flak is a complete rebuilding of Freelancer’s gameplay from the ground up. With the goal of creating an immersive universe that looks and feels real, coupled with the most intense engagements to ever be seen in Freelancer’s humble engine. All of this done while keeping the original games universe intact. The ship and system list consists almost entirely of the original games’. If you ever found yourself wanting a better Freelancer; this is it.
First of all, ship classes. Most important of this feature is the fact that there is no longer a best ship. In vanilla Freelancer the level 10 ships, particularly the Eagle, were very arguable the best ships in the game. Sure you could be successful in other ships, but you only did that to prove how skilled you were, not because other ships were better. That is completely done away with in Flak. Every ship now falls under distinct ship classes with defined roles that support and complement each others weapon systems and capabilities. Each ship class flies completely differently. So differently in fact that you will find yourself gravitating toward one or the other as you play and discover where your talents lie. An Ace of any one of the combat ship classes can be a nearly unstoppable force. The physics of all ships are also very different, and more based in reality than vanilla Freelancer. You will not see ships accelerating from 0-200 in an instant. Every ship feels has weight behind it that you can feel. Combine this with the powerful strafe thrusters and you will see some very interesting maneuvers coming out of your fellow players.
The game is no longer centered around the fighter classes as well. While you can most certainly play the entire game from the perspective of a fighter pilot, other players will want to see the game from the other end of the scale. Every ship you see in vanilla Freelancer can now be yours. Ever wanted your own Transport? Luxury Liner? Dreadnought? Cruiser? Newark Station? Go for it, it’s flyable. The capital ships are large and rightly powerful. A battleship in particular is nearly impossible to take down alone. However this is all done with balance in mind. Just as there is a definite interplay between the fighter classes, there is an interplay between all the classes as a whole. With the possible exception of a well-rounded Battleship setup, all ship classes must rely on the support of other classes to be successful. Also new in this version is the ability for Battleships to act as mobile support bases. Players can dock to rearm and resupply on friendly player battleships, meaning the loss of a battleship in combat will be especially painful.
So then comes the one fundamental problem. What happens if you create a team game, but do not have a team to play with? The AI in Flak is like no other. Anything you see a player do and fly, so will the AI. More importantly, this means that you can always have help with you regardless if there are other players around. A lone trader can enlist the aid of AI wingmen to help defend and draw fire while your Transport gets away. Conversely, a pirate can have several pirate fighters fly around with him to help in raids on the trade lanes, you’ll need it. The combat AI is spectacular, fiercely aggressive and difficult, but never feeling unfair. When you fight against the AI it never feels like the AI isn’t trying because the game says this area is easy. The AI will always be fighting as best as they can, no holding back. It works both ways as well, with epic engagements between lawful factions and pirates sometimes escalating into each side bringing out cruisers or even battleships. Which leads me to my next point. The AI flies everything. In some of the more dangerous systems, you can regularly see capital ships flying around. In some of the absurdly dangerous systems, you can sometimes see capital formations consisting of at least six (!) capital ships. When these formations collide fights on an unprecedented scale break out. With the capital ships exchanging heavy blows and fighter craft engaging each other in the crossfire. It’s Battle of Endor syndrome in a completely spontaneous manner, and it works.
So there you have it. What is in my opinion the best mod Freelancer has ever seen. Everything just works and it works well. Each ship is important, giving you the chance to declare yourself the Dragon Ace, or Banshee Ace. Capital ships are behemoths of firepower that also double as forward bases, but need to watch out for attacks by coordinated players. The AI is spectacular, never holding back, fighting as hard as they can, but never unfairly. They fly the same ships you do, and follow all the same rules you do. All of this comes together to create the most intense and immersive combat seen this side of the Freelancer engine, and is an incredible game in its own right.
Welcome to 88 Flak.
Our main forums are here: http://www.memes.no/88flak/forum/index.php
You can also download the latest RC at: http://www.memes.no/88flak/forum/viewtopic.php?t=114
Also you can right click the above images and click “View Image” (Firefox) to get higher resolution versions of them.
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You forgot this why!
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For those interested, the open betas of 88 Flak may be downloaded here: http://www.memes.no/88flak/forum/viewtopic.php?t=114
The version with mobile docking included should be released tomorrow (Monday). -
hey why, theirs a few things you forgot.
-player purchasable bases. for an affordable price, any player can purchase a base for themselves. they fire at ememies and make great resupply bases.
-player flyable bases. yes, you can fly kyoto base.
-destroyable bases. every base and weapon platform can be destroyed. you can get credits from raiding this way, and it makes the base undockable until its repaired. this also works with jumpgates.
-AI fire torps, use nanos and batts, tractor in loot (you can resupply them), use CMs, cuise after a targets if their CDs miss, uber dodge missiles… the list is endless.
-rares, gain cool equipment and ships by fighting.
-tradeable engines.
-each house has differient ships. rheinland has more powergen less speed, kusari has more speed less powergen, civilan has no modifiers…
-mining is a good way to make money now.
-repair ship. 88flak is one of the only mods i know of to have a repair ship that fires a repair beam to heal ships.
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Sorry for the wait on this; it was scheduled to be released Monday, but due to some issues with the dock code it had to be held back - finally, at around 2AM this morning my time, M0tah solved the issue and things were working as they should. It should hit later today, but we’re trying not to rush things too hard, as we’re carefully testing the code and don’t want to miss something big.
To the Flak community, I appreciate you being so patient. I know we’ve been promising you this stuff since Friday, and we’re doing our best to get it done. ^_^;
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Just figured I’d say that we’re still here, and still going. We hit a bit of a heitus after I and several other members got busy over the late summer / start of school, however things look like they may pick up again. So, as always, feel free to stop in; new faces are always welcome. =D
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Better here:
Another server is up.Super-puper alphabetic admins are:
Alex
Fox (just in case)
He||oween
Jay (just in case)
KillerJaguar
M0tahIn Game superadmins:
DojutrekConnection:```
-s213.141.135.119:2360Mod link: http://www.memes.no/88flak/forum/viewtopic.php?f=1&t=114#p400
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This week i’m going to transfer server to the virtual machines, sorry for timeout
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Update:
RDP admins are:
Alex
Fox (just in case)
He||oween
Jay (just in case)
KillerJaguar
M0tahIn Game superadmins:
Dojutrek
KraizerConnection:
-scs.gumbert.ru:2360 or -sthe-starport.ru:2360 or -sbash.gumbert.ru:2360
or -s213.141.135.119:2360
or look at GLSFeatures:
- Conquest (kill base with postfix _01 - system, regular base - own base and maybe NPC population around)
- Stations Turrets with 5 barrels (not visualy)
- Weapon platforms missile turrets with double launcher
- More Credits chips at cargo of different classes of ships
- Death Penaly is 0.42
- Some Random Missions (against Nomads too)
- Buffed mooring fixtures (armor x3.5)
- /List command shows nick, faction and ship of each player ingame
- /Restart command shows list of RP Templates
- Repfixer by tags eg [Outcast] - Outcast
- Bribes are ON. They are not cheap
- Server cutom restart shedule
- /rinfo command shows server restart shedule
Some Credits:
- Alternative Server Stats and Badges by Josh (Discovery UK)
- All additional hook commands by KosAcid (BSG?)
NOTE: Any news about server status from non-RDP admins are False and Provocation
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New hoster is needed because i am very far from Australia, Afrika and Brazilia.
Some of 88 Flak constant/veteran community members from this countries so hoster in US or other lagless datacenter is needed
Write your canidate into pm