"Nodock" objects
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you can problably do that with freelancer explorer i never tried it my self. if you dont have this program you can get it here
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you can problably do that with freelancer explorer i never tried it my self. if you dont have this program you can get it here
I use that, but at its object menu there is no liberty cruiser just liberty dreadnought.
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This should do it. Paste this into your Solararch.ini which you can find in your DATA/SOLAR/ folder. Use the SDK! (http://the-starport.net/index.php?option=com_docman&task=doc_download&gid=11&Itemid=43)
Then it should appear in Freelancer Explorer, so you can put it everywhere.[Solar] ids_name = 237031 ids_info = 66565 nickname = li_cruiser_no_dock LODranges = 0, 200, 400, 600, 1000, 6000 msg_id_prefix = gcs_refer_shiparch_Libc type = SATELLITE DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [CollisionGroup] obj = Li_cruiser_cntrltwr_lod1 separable = true debris_type = debris_vanish fuse = li_cruiser_body_fuse, 0.500000, 1 dmg_obj = l_cruiser_tower_cap dmg_hp = DpCntrltwr mass = 100.000000 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 999999961690316250000000000000000000.000000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_nose_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_body_fuse, 0.000000, 1 parent_impulse = 10.000000 child_impulse = 60.000000 group_dmg_hp = DpFront group_dmg_obj = l_cruiser_front_cap mass = 10.000000 hit_pts = 999999961690316250000000000000000000.000000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine01_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_engine1_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine01_cap dmg_hp = DpEngine01 group_dmg_hp = DpEng01 group_dmg_obj = l_cruiser_engine01_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 1000.000000 hit_pts = 999999961690316250000000000000000000.000000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine02_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_engine2_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine02_cap dmg_hp = DpEngine02 group_dmg_hp = DpEng02 group_dmg_obj = l_cruiser_engine02_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 3000.000000 hit_pts = 999999961690316250000000000000000000.000000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine03_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_engine3_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine03_cap dmg_hp = DpEngine03 group_dmg_hp = DpEng03 group_dmg_obj = l_cruiser_engine03_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 9000.000000 hit_pts = 999999961690316250000000000000000000.000000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine04_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_engine4_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine04_cap dmg_hp = DpEngine04 group_dmg_hp = DpEng04 group_dmg_obj = l_cruiser_engine04_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 5000.000000 hit_pts = 999999961690316250000000000000000000.000000 root_health_proxy = true [Simple] nickname = l_cruiser_tower_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 999999961690316250000000000000000000.000000 LODranges = 0, 6000 [Simple] nickname = l_cruiser_front_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 999999961690316250000000000000000000.000000 LODranges = 0, 200, 6000 [Simple] nickname = l_cruiser_engine01_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 999999961690316250000000000000000000.000000 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine02_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 999999961690316250000000000000000000.000000 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine03_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 999999961690316250000000000000000000.000000 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine04_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 999999961690316250000000000000000000.000000 LODranges = 0, 6000
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This should do it. Paste this into your Solararch.ini which you can find in your DATA/SOLAR/ folder. Use the SDK! (http://the-starport.net/index.php?option=com_docman&task=doc_download&gid=11&Itemid=43)
Then it should appear in Freelancer Explorer, so you can put it everywhereThanks Stormblast!
ps: If i want to place planet ring (only the ring) into the game should i follow same method?
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Ups I missed. Change [Ship] to [Solar]
@Davis:This should do it. Paste this into your Solararch.ini which you can find in your DATA/SOLAR/ folder. Use the SDK! (http://the-starport.net/index.php?option=com_docman&task=doc_download&gid=11&Itemid=43)
Then it should appear in Freelancer Explorer, so you can put it everywhereThanks Stormblast!
ps: If i want to place planet ring (only the ring) into the game should i follow same method?
Probably though I’m not sure, haven’t played with rings, yet ;D