Biocross Closed ALPHA
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UPDATED TO 0.0.0.1006
(Please note the setup file is an earlier version and after install it will update upon running of Biocross…)
NOTE: WITH THIS UPDATED SETUP FILE IT IS NO LONGER A REQUIREMENT TO CLOSE AND REOPEN BIOCROSS AFTER AN UPDATE
Changes:
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Biocross now guesses FL Directory (Friendly Fire)
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CPU Usage guage removed from Wizard (MystacX)
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‘fake cache’ no longer generated (Friendly Fire)
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Better detection of FLServer startup (MystacX)
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Kick to Base now functions when player is in space (MystacX)
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Fixed some Language Errors in the database (MystacX)
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FLAdmin and FLCodec are now properly registered in setup (MystacX and FriendlyFire)
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Other small bug fixes
UPDATED TO 0.0.0.1008
Changes:
- Incorrect detection of SQL(HazardFN)
UPDATED TO 0.0.0.1009
Changes:
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Banning Station Implemented (HazardFN)
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Update SQL Button added to make it possible for me to provide updates and fixes for your database (HazardFN)
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Reference card added to EasyMP Setup to make adding equipment easier…(HazardFN)
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We’re currently running our NewUniverse1.8 internal beta01 server on IFSO.
If u need a fully modded server with 20 slots and in good times 5-6 peoples online i would like to offer my betaserver for testing.
The problem is we can not give u remote acces or something.
NU might also be interessting as Schmacki is testing new hookfeatures incl. autoupdater and extendet clienthooking.Greetz
MindNote: I will start the beta02 in 3-4 weeks from my betabox at home but that will also work with 15-20 slots.
Edit: We’re running the betaserver with our full playerdb and therefor via hamachi to prevent errors in the serverlist (Mainserver and betaserver with same name). -
Sounds nice! Why don’t you use sqlite as a small database, or if it has to be something bigger postgresql / mysql?
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In Visual Studio the support for Microsoft SQL Server is greater and I can manipulate more options from within my program to increase flexibility without it looking like my program is actually doing anything - to be honest it’s kind of too late to just change the format now anyways without MAJOR recoding :S
FLhook functionality in Biocross is being saved for the last moments pretty much right before release - simply this is the bare bones at the moment, it shouldn’t interfere with FLHook in anyway at the moment so it can be used in conjunction, plus there are things missing as mentioned in my above post - I wouldn’t say it’s been tested enough to be used on a critical server…
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SQL Update:
In Biocross click the ‘Execute Biocross SQL Update button’ copy and paste this:
USE [Biocross]
GO/****** Object: StoredProcedure [dbo].[InsertBannedPlayer] Script Date: 07/19/2009 03:32:00 ******/
SET ANSI_NULLS ON
GOSET QUOTED_IDENTIFIER ON
GOCREATE PROCEDURE [dbo].[InsertBannedPlayer]
@PlayerName [text],
@IsTimeBan [smallint],
@UnbanDate [DateTime],
@Reason [text]
WITH EXECUTE AS CALLER
AS
INSERT INTO [Biocross].[dbo].[BannedPlayers]
([Player Name]
,[TimedBan?]
,[UnbanDate]
,[Ban Reason])
VALUES
(@PlayerName,
@IsTimeBan,
@UnbanDate,
@Reason)GO
then click run update!
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UPDATED TO 0.0.0.1013
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Player editor fixes(HazardFN)
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Added Biocross options form, which now enables auto restart of FLServer and auto close of Dr.Watson (FriendlyFire)
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FL new multiplayer character creation now runs a lot smoother(HazardFN)
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SKINS!!! Yes you can now change how Biocross looks(HazardFN)
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**Good to see you making progress on this, I would like to test it out as well.
Got a request for the scripts though, would it be possible to collapse all of the different ammo down into one file, Ammo.xml?
Anyways, the xml script builder is 80% complete, mainly just need to add a few filters to it before it’s released…**
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@Lancer:
**Good to see you making progress on this, I would like to test it out as well.
Got a request for the scripts though, would it be possible to collapse all of the different ammo down into one file, Ammo.xml?
Anyways, the xml script builder is 80% complete, mainly just need to add a few filters to it before it’s released…**
All the ammo IS in ammo.xml :S
Projectiles.xml contains the launchers and stuff and ammo.xml contains the ammo for them, or is there something I’m missing?
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Thanks for clearing that up, I’ll add a filter to split the ‘missile’ guns off from the normal guns. It had me a little confused since most of the stuff in those files you sent me were custom items. Anyways, chat me up on MSN later so we can go over the xml files this thing is making, time to go and see what method it will take to combine the shield and shield generator types, friggin duplicate names
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For the Biocross testers
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**It should work in Windows 7, it doesn’t have the BINI decoder active. The one I wrote needs rebuilding, a bit too slow…
Try it on a mod with text INI files.**
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New Patch for ALPHA TESTERS using the new setup…
Good luck, this adds cheaters log checking functionality, Player maintenance and a few fixes in the wizard for x86 compatability…
installing will reset your settings due to a major difference in the settings file, apologies…
Also Skins are now saved into settings you get the same skin on reboot…
http://eredivine.net/biosoft/biocross/1015/1015.exe
Please Apply the SQL Update:
USE [Biocross]
GO/****** Object: StoredProcedure [dbo].[InsertBannedPlayer] Script Date: 07/19/2009 03:32:00 ******/
SET ANSI_NULLS ON
GOSET QUOTED_IDENTIFIER ON
GOCREATE PROCEDURE [dbo].[InsertBannedPlayer]
@PlayerName [text],
@IsTimeBan [smallint],
@UnbanDate [DateTime],
@Reason [text]
WITH EXECUTE AS CALLER
AS
INSERT INTO [Biocross].[dbo].[BannedPlayers]
([Player Name]
,[TimedBan?]
,[UnbanDate]
,[Ban Reason])
VALUES
(@PlayerName,
@IsTimeBan,
@UnbanDate,
@Reason)GO
from within the Biocross main screen too…