Fading effects and LOD's
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I’ve never really liked that effects and objects just appears/disappears in a split second on the screen… I’ve looked through the files and haven’t really seen anything that could help to fix this…
So I’m asking anyways… What I want to do is have some sort of fade time on effects and objects when they appear on the screen, let’s say 2 secs… What I mean is that it’ll take effects and objects 2 secs to fade in and out on the screen and not just pop in from not vissible to vissible…
making LOD’s like this: LODranges = 0, 100, 200, 300 etc doesn’t help!
So if anyone should have found a fix for this I would appreciate the knowledge…
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check the “Limit breaking 101” thread under the –-effects— section…
changing the max runtime sorts the instant “off” when the fx plays…
I set it pretty far so by the time it does fade its out of sight or has already used its lifetime.You can hex edit the solar popup range as well… but it needs an .ini side recode as well… increasing LOD’s
only helps when the hex has been edited to…So hex edit your ranges further (to your liking)… then alter the LOD after that to your specified range within
the params set in the hex edit ;D (for both solar & Fx m8)Basicly i havent seen a fix that “fades”… but if in the case of solars its always there… then the popup disapears
if there is a way to make models fade in… i wanna know too lol… -
I did think about tweaking the runtimes but it wouldn’t work…
The reason I want to do this is mainly because of my giant wormholes which are almost 3k wide, high,etc… They can be seen from 20k and already there they look huge which isn’t a problem, but at that size it looks terrible just to see it pop up right in your face like a soundless fart messing with your senses… lol
But the solars are those I’m mostly interessted in giving a fade effect… Don’t ask me how but I’m damn sure it’s possible… I just can’t see the forrest for trees… And I need coffee…
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Hrm, have you tried modifying / adding the Opacity animation on the effect? For a constant type, I think it should start when you reach pbubble range. So try modifying the opacity animation in the ALE effect itself, and also modifying or adding a new entry in effect_types.ini, specifying a large radius, then making the pbubble minimum double that, and the maximum to whatever distance you wish the effect to fade in at.
Edit: Then again, I just read over another post indicating new entries are not possible, so possibly modify one of the existing entries to be larger and fit your needs.
There should be a section in the ALE tutorial regarding the opacity section, if memory serves.
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I did think about tweaking the runtimes but it wouldn’t work…
The reason I want to do this is mainly because of my giant wormholes which are almost 3k wide, high,etc… They can be seen from 20k and already there they look huge which isn’t a problem, but at that size it looks terrible just to see it pop up right in your face like a soundless fart messing with your senses… lol
But the solars are those I’m mostly interessted in giving a fade effect… Don’t ask me how but I’m damn sure it’s possible… I just can’t see the forrest for trees… And I need coffee…
Try to catch Strail here or via pm, i remember hes done something like this in his mod.