Auto pilot issue
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Ok so I’m working on the physics of this monster ship…as you can see it’s huge and I think that is where the problem lies. First i had difficulty making the ship heavy as a rock so that other tiny ships coliding with it wouldn’t send me spinning like a firecracker. Once I did that, I made sure the top speed of it (cruise offline) is about 30-40. 4 way strafing very helpful controling it although very slow…so it behaves like a regular imposibly huge cargo ship. Or so I thought. Cuz if I try to select an object that is far away, like a docking ring or trade lane and hit “go to” it starts acting crazy because it does not “go to” it starts strafing to the left or right and kinda never gets to dock with anything
so what could be the issue here? I set the HPMount hardpoint at the very nose of the ship so that it will be easyer for the game engine to detect when it should initiate the docking sequence but it still behaves weird. In order to dock with tradelanes i have to manually fly the ship to point 0 and hit dock but that takes very long since the ship is slow and heavy. I can’t dock with planets cuz the ship kinda strafes around the docking ring crashing into the planet. What to do? Help I’m kinda desperate…I’m makin a little mod for SP where I can fly in this mammoth throughout Sirius filling her guts with goods for trading destroying space stations and asteroids and such with destructible universe mod… but i wanna be able to dock with stuff…otherwise i’m stuk in manhattan space for good :))This is the ship so u can get an idea of how big it is:
an attempt to dock…tried making the ship smaller but it still acts weird.
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I had an identical issue while back. The problem has to do with the ship being unable to control it’s own momentum because of a lack of drag to slow itself down. This makes for a situation where even the slightest acceleration in any direction causes it to immediately overshoot it’s intended target.
Try playing with your angular_drag values and see if that helps/hurts.
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Wow, I would have never thought of that, this brings thing into another perspective, Thank you so much for the hint. Fortunately I’ve managed to ‘kinda’ fix the issue by taking the physics for another cap ship from another mod and by increasing the dock radius of objects to 600. This way small ships dock the same way and large ships don’t have to position themselves perfectly for the docking sequence to begin. Still this angular drag thing makes sence. I will look into it as soon as I have the time. At the moment I’m continuing the Destructible Universe mod. If’ you’re interested here’s a link:
http://www.filefront.com/14614125/DestUni1.2.rar