HUD editing
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shadow wrote:
Somebody know which file i have to modify to change the color of the red cross you have to shoot at?Guess what u’re searching is in the mouse.ini
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shadow wrote:
In the interface folder is only the buttontextures.txm and when i open it with photoshop there is a cross but there is no color in it.So it must be in an other file.Switch to the Alpha Channel in channels… There’s the colors
EDIT:
Sorry… I did remember wrong! Go to the Screens folder and open up cursor.txm, export the tga and there they are!
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shadow wrote:
sry but i doesn´t mean the fadecross.I mean the little red cross where you must shoot at to hit the enemy.DAMNIT trust me its in the mouse.ini in the data folder at last the colours are defined there!!!
Edit: U want prove? Take the mouse ini from my New Universe mod into your installation and your cross will appear in different blue collors all the time!!!
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i download the mod new universe 1.7 but when i overwrite your ini with my ini there is again the little red cross.Yeah the arrow is blue and the fadecross is red too but the little red cross didn´t change.Maybe there is a newer version but i ddint found it
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I know what your saying kosacid, but here is the funny part of this one.
I never worried about some fool cheater coding a Aimbot for Freelancer to shoot at the “Piper.” See as the joke is on them, Unless Their playing Vanilla FL they might shoot a few shields aiming at that. :lol:
Best thing the other games could do to kill Aimbot’s is stop making their games with unrealistically accurate “Piper’s” the Lamers can exploit via code as well.
kosacid wrote:
ye good if you change it to make a nice aimbot lol
wee trying to get ridd of that stuff not create it -
im not accusing you of cheating lol im just stating what it can be used for
im just making you aware what can happen if you change it
its funny ive seen folk using one
you ever seen some one shoot multiple misiles in full flight lol
i haveand shadown on about the targets lead cross nothing to do with the interface
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**A suggestion is to look in Interface\Hud, you can use any of the utf editors to export the textures and look at them. Since the actual shape is a transparent overlay, load up any solid red texture into a paint program and look at the alpha channel.
As far as him making an aimbot, FL isn’t using OpenGL where it’s very easy to do that. When dealing with DX you have to do alot more coding to even get that far.**