Help and Request

no description available
694 Topics 6.4k Posts
  • Freelancer HD Server??

    Locked
    5
    0 Votes
    5 Posts
    1k Views

    As long as i remember Zoners Universe and Freelancer Anarchy are fully compatible with HD.
    And yes, you may play others vanilla servers 🙂

  • Zero to Hero

    Locked
    17
    0 Votes
    17 Posts
    3k Views

    Thanks guys. Ill look at the hd version. I just joined Galactic Community Discord. Apparently my name has been used, so Chop_420 is myself. I’'m going to look into everyone’s suggestions.

  • FL error checker 1.013a.exe???

    Locked
    11
    0 Votes
    11 Posts
    10k Views

    Works fine for me on W10. You’re probably missing some dll’s that you might need to install into W10. Does the program give you a warning of any missing ones when you try to run it?

  • 0 Votes
    6 Posts
    3k Views

    1. Since when does Discovery extend SP? I might not be up to date but to my knowledge that’s not really a key feature of the mod.
    2. For people wanting to play SP there are plenty of mods at moddb which despite the changes and additions still allow to play the vanilla storyline. To my knowledge there are three mods extending the FL storyline. Crossfire, Nomad Legacy and another which name I currently don’t remember but know that it can be found at moddb.
    3. You might not like certain other mods (for whatever reasons) but generally your personal opinion might not be the deciding factor for other players out there. Is it such a terrible idea to point players into the direction where they can find all the mods and make their OWN decision about what they like to play?

    Really…

  • Help or links required

    Locked
    4
    0 Votes
    4 Posts
    2k Views

    Thanks a bunch mate, this did help a lot. I will get my head into this, will keep you posted on how I’m doing and I’ll hop into that discord for sure! Cheers!

  • 0 Votes
    13 Posts
    6k Views

    Run by reference and updated link to my own list.

  • 0 Votes
    28 Posts
    15k Views

    I managed to get Pygar working perfectly, plus i did a dockable Sprague as well.

    With Pygar you have to move the follow camera otherwise it will clip one of the walls as the view rotates round during landing. Easy to do once you look through one of the files.

    Sprague needed serious surgery to work in mp, but got there in the end. In fact it was my gf at the time who was used to working with lua scripts who sorted it out for me lol.

    There’s so much that’s included with FL that isn’t in the final game, but works if you code it in. There’s various missing weapons fx, thruster fx, code for changing the price randomly every time you dock, blah blah blah. So much in there if you spend the time.

  • Crasht mission 1b

    Locked
    1
    0 Votes
    1 Posts
    1k Views
    No one has replied
  • Silver_Fire Weapon Mods

    Locked
    3
    0 Votes
    3 Posts
    2k Views

    So that’s how they are listed here? No wonder. Thanks for the links Adoxa.

    Everyone Else: Is there any way to add a updated description to the downloads so that anyone searching using names can find them?

  • 0 Votes
    10 Posts
    5k Views

    Out of memory I would say that faction to faction rep is set during the first launch of the game based on the content of the initialworlds.ini and stored in the restartl.fl
    Story mission do not change this at all. These values won’t change.
    If you want a certain behaviour of factions in story missions you need to define this manually to the ship or the group/formation (depending on how you spawn the NPCs).
    Act_SetRep only alters the player reputation.

  • Sur file

    Locked
    8
    0 Votes
    8 Posts
    3k Views

    I did my tools for 3ds Max because I’m much more familiar with it. Until someone makes equivalent for Blender, but that probably won’t be me. Maxlancer is open source and there are lots of comments to help figure out how Freelancer formats are put together for anyone willing to try.

    Piper’s plugins for Milkshape may have been the latest of the bunch but they too haven’t been updated in a very long time, and like tools from that era they have plenty bugs, mostly from insufficient information about data structures in formats.

    Large .sur size is indicative of a bad export: some tools “break” concave meshes into double-sided triangle hull per mesh face. Accumulative BVH offset drift bug in obj2sur only exacerbates the issue and results in unstable hitbox. Freelancer collision physics are fine as long as you feed it correctly pre-calculated and well optimized data.

  • Altered states mod need fix

    Locked
    2
    0 Votes
    2 Posts
    2k Views

    It seems the “issue” is not new:
    https://www.moddb.com/games/freelancer/addons/altered-states

    Keep in mind it might just be the client mod for a MP server of the past, and it doesn’t work on hosting your own server or in singleplayer.

  • SP looking for mods autopilot/autoturrets

    Locked
    4
    0 Votes
    4 Posts
    3k Views

    Thanks for you answers.

    I don’t really bother about “cheats” as I only play the solo campaign.
    I didn’t know it was planned to make turrets working as turrets at first, but it makes more sense.

    As for the FL Hack, thanks a lot for your link, I didn’t see this one.
    Sadly, I tried, and it doesn’t really work as expected.
    As soon as I create a weapon, it automatically launches the command “F2” (reach), but my ship just moves foward on cruise speed without following any waypoint.

    Anyway actually I’m facing another problem. I’m on W10 now, and the game crashes very often.
    Well, I guess it doesn’t want me back to Sirius.
    I thank you again for your answers.

    Fly safe

  • 0 Votes
    3 Posts
    2k Views

    after all these year it still a myth sad, thx u anyway

  • 0 Votes
    21 Posts
    18k Views

    The big problem here was that the FLserver.exe from Freeworlds 18.XX, and 1.66 was not based on the 1.1 update patch for Freelancer.

    Take the flserver.exe from the upgrade and use reshack to change the version number to match your mod.

    Then it is a matter of editing the dacomsvr.ini to load the FLHook.dll.

    Watch your spelling and capitalization!

  • Looking for mod Evolution 129.17

    Locked
    8
    0 Votes
    8 Posts
    10k Views

    Do you still have these mods?

  • How do i change my email

    Locked
    5
    0 Votes
    5 Posts
    4k Views

    I think it’s not supported by our software (it’s ancient). Just PM me and I can change it for you.

  • Changing energy output on weapons.

    Locked
    23
    0 Votes
    23 Posts
    33k Views

    The release files are stored as binary, you need to convert them to text. Try Tini (command line program) for one-off conversions, or JFLP for all of them (plus lots more).

  • Mission 12 - Fly to Planet Toledo

    Locked
    4
    0 Votes
    4 Posts
    4k Views

    So, thanks to the friendly folks over at the Freelancer Galactic Community discord channel, I found the exact cause for this problem:
    Go to Freelancer\DATA\UNIVERSE\SYSTEMS\ST01\st01.ini, search for [Object], and lookat the line that says: “nickname = St01_01_Base”
    Delete “_Base” from that, and you’ll be left with: “nickname = St01_01”.
    That’s it, the mission will now work properly.

    Why is this the solution? Because if you’ll look into Freelancer\DATA\MISSIONS\M12\m12.ini, you’ll find a reference to St01_01 in the mission triggers for Von Claussen’s dialogue after defeating the Nomad ships, and in the trigger to actually land on Toledo. Previously, it referenced a nickname that didn’t exist, so naturally the mission script encountered an error, and froze.
    So there you have it, that was the problem, and mentioned above is the solution.

    I hope that helped.

  • Ring draw distance ?

    Locked
    6
    0 Votes
    6 Posts
    5k Views

    System empty, ship at the center of the system.
    500K

    600K

    –-
    I did a test for Aso.
    But I’m not sure about the current compatibility with my mod.