If I’m not mistaken thats from my old very basic OpenSP, the problem with using that for OSP is that you can’t easilly have various options, as you would need to delete the mods restart.fl every time you changed something, as FL uses that file to initialise the client, only if it can’t find it will it read the newplayer.fl and make a new restart.fl.
As I’ve said I point it at the M13.ini to allow for options, in the one I posted above it’s as basic as you can get, but I have an OSP that I worked on a while ago that allows you to select any faction (except nomads & GC (I’m not giving Trent a sex change)), you then start on one of that factions bases, your dressed as one of them, have a ship that they fly, and have a rep to match (their enemies are you enemies etc). The only alteration I did to the newplayer.fl for that was the [StoryInfo] section.
@DwnUndr:
I simply use this one line:
base = OR01
It places me inside my start planet nicely.
If you check that OpenSP you will find that I did that with it, select “new game” and you start on the Manhatten landing pad, I don’t use it any more and again it’s down to options, I’d rather not see the inside of a base for a second before I’m transfered to another one.
The newplayer.fl is client only (SP & OSP), for MP you need to alter the newcharacter.ini on the server, I have very little interest in MP you see so I forgot to post that bit.