• Rules, disclaimers, news it’s all in here!

    9 Topics
    37 Posts

    A belated Happy Birthday Freelancer!

    I tried to join every stream and event myself but I was very busy and still I am. Thank you @takashi9413 for representing me and thanks to all of you for hosting or joining our small celebration week, it was smaller than the last anniversary but it was fun, and remembered us once more that the community is strong and that the game is still one of a kind without a real successor.

    Let us grow to revive the big freelancer Community
    Let us prosper to enjoy the next 21 years full of great Freelancer Stuff
    Let us flourish to enjoy each other’s projects and content
    Let us never forget the past full of big memories this game gave us all

    Additional thanks go to…

    Our Streamer:
    o @Skotty
    o @Takashi
    o @Beagle
    o @TheKusari (and other Discovery event streamers) The Developers and Hoster of these great Events
    o @Haste / @generalretreat (Discovery)
    o @Takashi (21st / New Universe)
    o @Skotty / @caenen (Freelancer Sirius Revival)
    o @Volken (Homelancer)
    o @Laz(Chaos Mod)

    and once again Happy Birthday Freelancer our beloved space game!.

  • Discussion not limited to Freelancer-related topics.

    11 Topics
    49 Posts

    @Thaddeus It’s in the downloads here. Its save72z5.

  • Modding discussion, support and showcasing.

    9 Topics
    37 Posts


    We’ve got a bit of an issue with some specific AI behaviours in our mod at the moment. We have a set of encounters where solo NPCs spawn on the regular to provide easy access to player 1v1s. Unfortunately when NPCs are solo they are very reluctant to engage on their own. They seem to stay stuck in an EVADE (not a flee!) state for a long time and often won’t attack the player at all. This is a recent observed behaviour, seen after we’ve ported the mod across to a new repository by hand, so obvious we’re missing something.

    My question here is what actually affects NPC behaviours outside of state_graph.db and pilots_population.ini? We’ve not changed either of these blocks. We’ve done some theorizing that it might be toughness (which I’m still not convinced is even used) or adjustments in ptough.ini, but at this point and with a bit of testing, we’re drawing a blank. Has anyone had any experience of behaviours like this, or would have an idea of what would influence it?

    (We’re generally keen to get a better understanding of NPC behaviour in general, so it’d be neat to make this thread a place to discuss this. A lot of the tweaks we’ve made to pilots population so far have been done blind, and it’s not always clear what changes as testing this stuff can be rather fuzzy. Filling out the wiki with what we’ve found is very much on my to-do list.)

  • For tool-related and client/server plugin development discussion.

    8 Topics
    2k Posts

    @Gold_Sear Sorry I’ve been absent, was moving house! I’ll see about doing a pass on this tonight and at least making a list of sections that still need work if I can’t get the scripts working properly to generate the page.

  • A read-only archive of the old Xoops forums. If you’d like a topic to be moved from the archive into the live forums, please let us know.

    5k Topics
    57k Posts

    Actually the main issue was happening due to not set the DNS settings properly. I reset the DNS settings first, then reinstalled the game. After doing this methods perfectly, the problem got solved. Now I am not getting any such kind of error while playing the game. I must say this article https://www.thewindowsclub.com/fix-the-roblox-error-code-403 helped a lot to identify the issue and resolved it.