Modding

Modding discussion, support and showcasing.

25 Topics 144 Posts
  • obj to sur

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  • Amount of NPCs at a bar

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    @CommanderArgelo Yeah, I thought it had worked in the past. I’ll have to test spacepop for ships in space when I get a chance, maybe I’m just getting old and mad lol.

  • How do Countermeasures really work?

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    @adoxa : Thanks for having a look. Added to my list.

  • NPC Shield wont go under 10%

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    @CommanderArgelo I might try again if I find spare time, I just wasn’t expecting to encounter other problems along the way. Hope you get to the bottom of it one way or another.

  • Gold_Sear's To Do List

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    Major update: points 6 and 8 are resolved! See also here why this is important.

  • Idea for a new Cruise Disruptor

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    This is what happens when we’re watching a David Attenborough show and also obsessed with Freelancer.

  • NPC Loadout - Shields and Reactors

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    Thanks guys, you taught me a lot 🙂 I will make sure its properly balanced

  • Models Sharing Collection

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  • Missions against Ageira

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    Thank you Caenen, I will try this! 🙂

  • Story Mission level requirement

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    @Timmy51m Thanks Timmy, you are absolutely right. I am working in the game industry as a QA Engineer so it is literally my job to test everything 😄

    It took me already weeks to test things that Ive managed to get into my modded game and I am still not even in half. But slowly its moving forward.

    Just a quick question, is Freelancer restart always needed to see changes in ini files? I’ve been doing that for the last 2 months but maybe I am doing it wrong.

  • Capital ships shield collision detection

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    @Aingar Wow, thats something my brain is not ready for 😄 Me and Coding… hmm nope 😄 Seems like I lost this battle. Maybe the Shield-less capitals are better options than breaking physics of this universe to making shields working 😄

  • Dropping a phantomloot cargo from an NPC

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    @IrateRedKite Sounds good, I will be looking forward to it 🙂 creating currently my very first mod so I am learning every stuff out there. Quite tricky with the old Starport being gone and most of the URLs are not working 😄

    But thanks for your reply Irate!

  • Incorrect Shield Value on HUD

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    Wow, could I miss something like this? 😮
    Thank you both for your quick response!

  • German Mod Tutorials? 2024 Mod Tutorial?

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    Wenn du etwas neues erstellen willst (eine neue Mod) dann solltest du vermutlich das SDK verwenden (dafür ist es da). Wenn du die HD Edition verwendest (also eine bestehende Mod) dann solltest du erst einmal um Erlaubnis fragen ob du diese Mod überhaupt für deine Zwecke verwenden darfst. Ganz speziell wenn du deine eigene Mod veröffentlichen willst, wäre es ratsam die Erlaubnis zu haben, wenn du Werke von anderen Moddern verwendest (immerhin haben diese Zeit und Arbeit in diese Mods gesteckt).

  • Convex Hull V-HACD

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    Josbyte, could you make a tutorial on how you go about using this feature or at least how you use it?

  • Vanilla Mod question?

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    Hi @GalaCeir, welcome to the Starport!

    Something to try that might fit the bill here is the last release of Shattered Worlds: War-Torn. Most mods that are still active are fairly focused on multiplayer, new single-player content for Freelancer is pretty rare unfortunately!

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    Very odd design decision, and sadly doesn’t allow us to freely customize the range on per-model basis, but at least now we know. Much appreciated!

  • Freelancer on ROG Ally

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    Yepp, it’s working now. I used the HD edition, left most settings as they were, just used DirectX 11 and that works. So the wrapper alone would help to have a more vanilla experience, but for now this looks amazing! Thanks!

  • Understanding NPC in-combat Behaviours

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  • Help on Intro wav

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    I noticed that in the intro of fp7setscene.utf there are some audio files that are not played, I am using Freellancer HD latest version, yet I checked the length of the audio files and they are the same as the original, what could it depend on?

    In particolar in the Freeport 7 scene, skips the “Incoming laser” and the final scream…
    I’ll check the audio again, but I think they are fine 😕