Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
anyway to create new navmap symbols and not use the old ? i tryed to import then with milkshape as they are 3db files but no suces. i know how to modify the current symbols and add an alphachannel .
Extract the tga textures with either UTFEditor or UTFXML.
yes i know how it works , but now i used all navmap symbols wich was not used in our mod , i need more tzats why iam askin ^^