Model weapon help
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Hey all, I’m needing some help here.
I have a model that has a total of twelve weapon hard points, I have eight for one type of turret, witch has one fire point on each turret, And two hardpoints that have a three hpfire points on them and then two forward firing non moving one hpfire mount.I have looked into it and tryed to see if there is trouble in the coding,And it crashes everytime I have all the weapons onboard, If I have one of the three on it works fine, But put all three it crashes, Is there a limit to how many weapon types you can have on a ship?
Ok just a little more info on the the weapon hardpoint are named
Hp_turret_li_01 to 10
Hpxx01 and 02
Hpweapon01 and 02Hp_turret_li_01 and 06 are the mounts that I want to carry a large three hpfire point turret for anti-capital
Hp_turret_li_02-05 and 07 to 10 Are smaller single hpfire turrets that are for anti-fighter prtection
Hpxx01 and 02 Are the uber huge massive guns that are set back into the model and i’d liek to get a recoil annimation on whne they fire. They are made for anti-staition fighting.
Hpweapon01 and 02 are at the far rear of the ship and fire at the line of npc’s that like to line up behind me and shoot into my rear.
Each weapon is a model that i have made, from scratch, codded and got working just fine by them selfs, As soon as I the two turret models together FL crashes.
I have typed codding the hp_turret_li_##'s as both gun and turret and still crashes. I’m going to try and edit it to take normal capital turrets and see if they crash it also.
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Ok I gave up on the custom weapons, and are going with the current weapoins in game. It seams that there is an error in the model of the triple turret, might be too big, or it might just be the tree of them combined i just don’t know.
But I’m going to use the curret weapons of 88flak and just move on. Once I have the ship finished I’ll spend some time working out my bugs. I will post my finding once i find out what was casuing the crashed incase someone else is having the same trouble.
Lonestar out.