Models giveaway
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And I don’t think you can have more than one texture per object/group, yes?
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I think I finally figured it out, how to make a single texture work …. sorta … anyway I’ll let u know soon if all is ok Wish me luck lolz
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well… FF… ms3d “allows” for 2… but FL only shows 1… and normaly the wrong one (glowmap instead of the main)…
I’ve learned to just use the 1 per grouping & add glow via Photoshop trickery & a slight UTF edit… but i use ENB to “cheat” there… knowing the slightest bright part will “glow” anyways…
and as for groups vs 1 tex… its down to texture (.mat) size really… I have groups in the 10-20 mark on some… and that makes for a large file… but neg difference compared to a huge 1024/1024 wrapped texture at loadtime… for converters… its kinda Kreeargh/coxxon (one tex normaly) vs Fallen Warrior/Outalance … wich normaly have about 10-20 textures… same end result… & sometimes its easyer to go back and alter 1 0r 2 glowtextures than altering a large 1024 texture…
but above all… dds is your friend…
Hey… a Q… rectangle textures… I’ve always just used .tga for them… but is there a way to .dds them too?.. without LOD Mips of course…
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If this new texture, I’m working on right now, will work …. I may have to change my sig :))
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You are correct but you can have your ships broken into several groups with a unique texture to each one. Note: When you export it using the CMP exporter, you still export it as one group. In this example model, I have 5 groups (main body, engine, back, canopy, and wings) and they all utilize a unique texture for each group. I however have exported it as one whole mesh when exporting it using the CMP exporter and it looks just fine…
Pic 1 - Demonstrating the multiple mats utilized on the ship
Pic 2 - Demonstrating the multiple groups utilizing a unique material/texture
Pic 3 - Demonstrating that multiple groups can be exported as one singular mesh and still retain the unique textures in each group
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Thx for the info guys
Here’s the model, Ghoul Fighter, with a single texture file. Some quality was lost on the texture (some stretching in some places) because I was too lazy to work on it more but it looks good in all the right places so … download it and enjoy it
http://www.2shared.com/file/9737841/647aac0f/Ghoul_final.html
Here’s are 2 TEST videos with the old texture comprised of multiple maps made by “Xarian_Prime”, thx man ! Tomorrow I may have some vids with a better quality.
http://www.youtube.com/watch?v=rsk3ywc0VR0
and
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That was a quick test for the textures m8. Now it looks much better
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yes… Quick as in under an hour moppy no extra thought or planning there… just pure straight up conversion. (ouch!)
The 0ne texture has way less problems… (textures) in fact it has 0…
and took all of 10 mins to convert (if that)… & here she is 8-) -
Cheers man, appreciate it
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Ok guys, aside from the many other projects I’m working on atm I’d also wanna do a space station called “The Starport” … for the community So I’d wanna ask you , how would you imagine such a station. Come with ideas, sketches or pics and I might just make something out of all. You think is it a good project or I should scrap it and concentrate on other models, more sought after ?
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YF-19 & 21 are on Battleclinic Raz…
along with many, many more Macross/Gundam modelsI have the models here… but they don’t look the best… well not as good as some of the other Macross ships on there…
If ye can wait a few days… I’ll convert both agian and see what i can do about the "cartoon"ness of the ships… basically it looks quite good as a model… but crap in FL
@ Sol… I’ll have a think about the TSP base… hmm… would have to be something pretty “mega”…
what is “really” needed in this dept… is another modular kit like Alderbaran’s awesome space lego… Simple models that can be pieced & coded together to make massive bases… but this time instead of boxy simple models… curvy biotype ones?.. claws… teeth… ect…
oh and wepons… there is a MASSIVE hole in the resource dept for new weapon models… some may be happy using vanilla guns… hehe but not I (lolz)
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Thing is I do not know how a weapon for Freelancer should be modeled …… how many pieces, which pieces get rigged by you to move in the game, you know, up/down & right/left. If you tell me more about this I may come with some weapons in the future.
And thx for that awesome station pic Raz !… modular space station … could be something I may look into one of these days.
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In the realm of weapons, standard weapons would just be a single piece as they won’t move much if at all.
Turrets would need two groups:
Base (portion that mounts to the ship and rotates)
Barrels (any portion of the turret that elevates to point at the target)It has also been my experience that turrets and weapons are most often designed to be used with a specific ship or group of ships (such as certain turrets I use for my Star Wars ships) and aren’t really suited to use in a “pack” of sorts.
However, a generic pack of weapons and turrets may be something nice for the community to be able to use on their many plethora of vessels.
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the ones on battleclinic i am from what i can tell from them are the Skins only which is why i was asking for the models.
the Va’adawar fighter ive not seen anywhere in FL.
i thought you might like it one of my friends is trying to get that working but not having any luck. another thought is the Babylon 4 station sorry i do not have a pic of it.
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That Vaadwaur fighter looks weird, the kind of “weird” that only its mother could love lol
I may give a quick try to that station tonight and see if anything good turns out, even if it does, it’s not gonna be “the starport”, just another station.Edit:
I started working on the babylon station, or whatever it’s called, gonna take me a while to complete it but I think you guys will like it
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Alright guys, after what appeared to be an eternity, I finished the babylon station and, most important, the texture for it and here it is -> single texture file, available in TGA and JPG format. Took me couple of days to make it but this way it’s extremely easy for anyone to add additional detail to the texture in like a minute … add writing, logos, windows, whatever
Hope this is what some of you were looking for.Enjoy
> You can preview the texture file here <
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Download the textured model in .OBJ format:
http://www.2shared.com/file/9828150/91e21d64/Babylon_Station_by_SolCommand.htmlor
http://digitalbrilliance.org/SC/
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