How to make a ship stop when doing a ''Go To" ?
-
What does usually make a ship stop just before it hits a base, when the player has selected the base and opted “Go To”, and how can I modify this?
I hid a docking_fixture that works like a station* inside oversized space_habitats (which are “children” of the docking_fixture - featuring a parent = Xw01_01) and now when I (in-game) opt “Go To” after selecting the base, the ship collides with the space_habitats, because it hasn’t actually come near enough to the actual base.
Of course I want the ship to stop before it hits the space_habitats, so I suspect I might have to alter something in the docking_fixture… Maybe in the model of it?
Any ideas anyone?
I could replace the docking_fixture with a small planet (the base uses alternative docking rings anyway) that remains hidden within the space_habitats, but I feel that’s a less elegant solution.
*(This is taken from Argh’s Toolkit v2 - Argh modified the mooring fixture so any ship could dock with it)
-
Nice question…
Just to give you some answer at least, I think there are 3 parameters that affect this, but not sure which one alone:-
1. radius in the .sur file - should it be same as the one in the .cmp file?
2. solar_radius (solararch.ini)
3. docking_sphere (solararch.ini)
Maybe someone else has played with this?