Guns with a shotgun effect?
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I’ve seen guns in some mods that have multiple lasers per shot, that is to say, a single mounted gun fires several lasers at once.
I thought this useful for a shotgun type gun, but I have no idea how to do such a thing.
Also, if such a thing is possible, can I make the gun fire multiple types of lasers, like a sort of magical happy rainbow beam of sparkly death?
And could I do this with missiles as well? -
you add extra HPfire hardpoints to a gun model… but there’s a catch…
You wont hear weps fire unless you code it into the FX … and that has to be timed to the FX lifespan as any longer and it loops infinitely… and belive me… thats nasty…As for a rainbow gun… haven’t seen anything like that yet… i doubt its possible with the current code.
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I’m reasonably sure this works with missiles. Again, the sounds seem to be an issue.
Unless you do something fancy (could FLHook do it?), you are limited to one [Munition] per [Gun], afaik.
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Sound doesn’t matter that much, I’m moreso going for the general effect.
Other than that, thank you, it seems to work well enough. -
So, you’re going for something like the Rave Cannon from Battlezone 1 and 2?? Sounds interesting.
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Sort of, I just wanted to try to have a gun that fires multiple beams that have multiple variations of damage, obviously if the whole pack hits the other player it bangs them up badly, but a clever player can dodge most of the most harmful lasers.
That’s an awesome weapon though… -
Additional info:
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=832&forum=27&post_id=6270#forumpost6270
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=1973&forum=30&post_id=17693#forumpost17693
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=809&forum=7&post_id=9635#forumpost9635 -
And unless I’m mistaken, if you set the damage of the gun to 1000, and have a gun with 2 HpFire’s (giving you two lasers), you’ll do 2x damage (if all shots hit), 3 HpFire’s will give you 3x damage (if all shots hit), etc.
4/8