The Starport
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord
  • Register
  • Login

Looking for help for the Firespace Mod

Scheduled Pinned Locked Moved Help Wanted/Available Section
8 Posts 7 Posters 8.4k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • E Offline
    E Offline
    eagleclaw
    wrote on global:last_edited_by,
    #1

    I been working on this mod for 5 years now.

    What needs to be done

    • bloom effects
    • 3d systems
    • special explosions for ships
    • cruise speed will be 950
    • systems, there will be a list at my site
    • and more special features which i will keep quiet for now.
    • OpenSP and MP

    Other things will be listed on my site:
    http://dafirespace.com/smf/index.php

    1 Reply Last reply
    0
  • V Offline
    V Offline
    Vesko
    wrote on global:last_edited_by,
    #2

    Wow, 5 years already? It’s gotta be a great mod considering some of the best out there have only been made in a ~2 year timeframe.

    Just a bit of advice though, don’t go too far with Bloom if you’re not sure what you’re doing… I suggest you just add it as an option when activating the mod.

    As for everything else, I can’t wait to see it finished. I’m sad to say I’m not too much of a modder myself, but I’m sure you’ll find someone willing to help you out.

    1 Reply Last reply
    0
  • R Offline
    R Offline
    rasauul
    wrote on global:last_edited_by,
    #3

    ……to up the understanding of some modders (no names mentioned) they should’ve named it BLIND EFFECTS!

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #4

    I’ve gone off the idea of bloom i have to say, did anyone fix the black base interiors it creates?

    Good luck with the mod Eagleclaw

    1 Reply Last reply
    0
  • G Offline
    G Offline
    Gisteron
    wrote on global:last_edited_by,
    #5

    strange, actually it should make any thn black, too, in that case. i mean, on the base shapes is nothing different from any other model but the very polygon positions and textures.

    1 Reply Last reply
    0
  • R Offline
    R Offline
    Raz181
    wrote on global:last_edited_by,
    #6

    have some exeriance with weapons coding and milkshape 3 D modeling.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    SilentAssassin82
    wrote on global:last_edited_by,
    #7

    Gibbon wrote:
    I’ve gone off the idea of bloom i have to say, did anyone fix the black base interiors it creates?

    Good luck with the mod Eagleclaw

    If you are getting black interiors, it’s because you are using the wrong version of the ENB series mod. I can’t remember what one works best, but I think it was the GTA Vice City one. I don’t remember what version though.

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #8

    Tbh, i can’t be bothered with it any more. I just bump up the features on my gfx card and use that to influence FL, like 16x anti alias….

    1 Reply Last reply
    0

  • Story Mission level requirement
    C
    CommanderArgelo
    0
    11
    52

  • Crash Offsets
    J
    josbyte
    0
    231
    251.4k

  • Capital ships shield collision detection
    C
    CommanderArgelo
    0
    3
    17

  • Dropping a phantomloot cargo from an NPC
    C
    CommanderArgelo
    0
    5
    26

  • Incorrect Shield Value on HUD
    C
    CommanderArgelo
    0
    4
    19

  • @Adoxa - Wheel Scroll plugin improvements
    AingarA
    Aingar
    0
    3
    20

  • Release: Advanced Renderer v. 1.1 beta 1
    S
    SWAT_OP-R8R
    3
    50
    428

  • German Mod Tutorials? 2024 Mod Tutorial?
    S
    SWAT_OP-R8R
    0
    18
    66
  • First post
    Last post
0
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord