Modifying the .fl files
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Does someone remember the name of the old .fl files editor? I’m sure I have it in my archive, but it’s hard to find without knowing the name.
(I dloaded Adoxa’s flcodec, but have no idea how it works)
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I think i might have found it: the SaveEditor. But sofar it doesn’t seem to like Restart.fl
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http://www.ioncross.com/software/
Freelancer Single Player
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Mirkha wrote:
http://www.ioncross.com/software/Freelancer Single Player
Looks cool. Can the alterations made with it, be used for an FLMM compatible mod? (That is, does it create a file in the game folder, or is it all in the application data area?)
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Mirkha wrote:
i don’t know but if it’s for a single player, event moded, i don’t see why it will not workingI don’t doubt it will work. Thanks for the link, I installed the prog.
But what I want is a way to get all the start info into a mod, like I always used to do in (my adaption of( Xerx’s OpenSP… Both Adoxa’s and the Ioncross tool, edit files that are outside of FLMM’s reach. So, it seems like they are not suitable to create a basisi for a mod that can be distributed… In Xerx’s OpenSP this was easily done by modifying Data\Missions\M13\M13.ini
Anyway, I ‘rolled back’ to Freelancer 1.0 until I come across a usuable (in the way i describe above) no-storyline starter.
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FlCodec is a command line tool, so you need a Command Prompt to run it. You might also like to use CreateID, which generates a database, allowing FlCodec to convert hash codes into nicknames (and back again) or names (but not back again). For example:
E:\contrib\games\Freelancer>rem create the database E:\contrib\games\Freelancer>createid -s E:\contrib\games\Freelancer>rem have a peek at autosave, using names E:\contrib\games\Freelancer>flcodec -aN |head [Player] descrip_strid = AUTO SAVE tstamp = 23/02/2010 17:26 name = Trent rank = 38 house = 0.9 Friendly Liberty Navy (Navy) house = 0.9 Friendly Liberty Security Force (LSF) house = 0.8924 Friendly Liberty Police, Inc. (Police) house = 0.796024 Friendly Bretonia Armed Forces (Armed Forces) E:\contrib\games\Freelancer>rem "describe" some savegames E:\contrib\games\Freelancer>flcodec -D |head AutoSave.fl AUTO SAVE 23/02/2010 17:26 b8f56449.fl space nomad 11/01/2010 12:36 qsaveW.fl Quick Save W 4/01/2010 17:23 92c2faca.fl Wireframe 4/01/2010 14:53 b182a50e.fl space 19/12/2009 17:56 qsaveA.fl Quick Save A 18/12/2009 23:11 qsave.fl Quick Save 17/12/2009 14:49 Save0bc9.fl No ship 16/12/2009 17:03 Save6639.fl Engine Test 11/10/2009 17:43 docklock.fl Locked Dock Test 25/09/2009 21:06 ```HTH.
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Hi!
I think it’s a bit beyond my capabiities at this time, but the good news from the other thread, might mean I can just FLMM to modify EXE/newplayer.fl
Nonetheless your info can be very useful for later projects.