Adding Running Lights to projectiles?
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Just wondering if it was possible to add lights (not effects based lights) to projectiles, since in all but the standard torpedo models and all but the standard mine models have HpRunningLightXX on them. I would like to know if it is possible to utilizes these harpoints either for their original purpose or maybe add extra effects to these hardpoints.
Any knowledge appreciated.
Ozed. -
I doubt it. Plus, a simple ALE can replicate a light perfectly.
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ANY hardpoint that is defined in the cmp/3db correctly (recognized in the hardcmp and visual in utf editor) can be asked for in the ini. i guess it is possible to make kinda loadout for the projectiles i am not sure though. at least you can add multiple trail lines, who direct to different hardpoints. in this way you could define trails that are actually simple effects. if those attach always to the hardpoint (defined in the ale file itself likely), such an action will result in a constant effect attached to the projectile’s running light hardpoint.