Vanilla Fl ships questions
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How can edit the difuse colour from the ships?
Its supposed to be clean white and brown only.Also, I have a problem with custom textures and its that sometimes the vanilla texture and my texture mix. Why does this happens?
I’ll post a pic of the bug asap.
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I haven’t tested this, but poking around in the material file, it looks like the Dc node under the materials that have a color might be what you are looking for. Each material with a suffix signifies the diffuse modifier you are talking about.
For example, in that image, I am in the g_fighter03_G material. The G presumably meaning gold. If you open the Dc node as a float array, there are four values. My guess is that they correspond to Red, Green, Blue, Alpha respectively. Using those values in the open window, you would in fact get a yellow tinted color. If you either remove the Dc node or change the RGB values all to 1, you should get the result you are looking for.
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Fagu_Aegeis wrote:
How can edit the difuse colour from the ships?that picture is baseside, which means we are looking at a thn script.
there you have entities of type=LIGHT with lightprops like diffuse={0.388235, 0.254902, 0.219608}Fagu_Aegeis wrote:
Also, I have a problem with custom textures and its that sometimes the vanilla texture and my texture mix. Why does this happens?sounds like crc conflict, in short you have to clone the eagle cmp file and change the material references it uses.
you may use the search function to find more info about the details, sorry i cant write it all down here.
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Thanks!
=D -
By the way, another question.
And how to edit the cockpit glass colour?
Same as difuse? -
=D
White Civilian ships are now possible